Here it is although I would advise anyong using this to becareful as the mouse is very quick but here is the mouselook flight you can pitch up and down and steer left and right
REM ***************************************************************
REM ***************************************************************
REM ***************************************************************
REM Mouse Flight 2
REM Author :Ian George aka Vampyre
REM ****************************************************************
REM ****************************************************************
autocam off
hide mouse
sync rate 60
sync on
Make matrix 1,10000,10000,20,20
Rem texture matrix
Load image "grass09.bmp",1
Prepare matrix texture 1,1,1,1
Fill matrix 1,0,1
rem Randomize the matrix
randomize matrix 1,125
update matrix 1
X#=5000
Z#=5000
rem Make drone to mark a back position
make object sphere 3,10
hide object 3
rem load hovercraft object
load object "Testbox.X", 2
rem Rotate and fix data so character faces right way
xrotate object 2,0
yrotate object 2,180
zrotate object 2,0
fix object pivot 2
X# = object position X(2)
Z# = object position Z(2)
Y# = Get ground height(1,X#,Z#)
Position object 2,X#,Y#,Z#
AngleY# = 3.0
rem scaling to 10% (YOU WILL NEED TO ADJUST THIS)
scale object 2,5000,5000,5000
cammode = 0
do
rem movement
if mousemovey()=1 then pitch object up 2,20
if mousemovey()=-1 then pitch object down 2,20
if mousemovex()=1 then turn object left 2,20
if mousemovex()=-1 then turn object right 2,20
if leftkey()=1 then roll object left 2,5
if rightkey()=1 then roll object right 2,5
if upkey()=1 then move camera 25 : move object 2,5
if downkey()=1 then move camera -25 : move object 2,5
*********************************************************************
rem Player Take Off and Landing
*********************************************************************
if jumpb=1
height#=height#-.7
endif
if mouseclick()=2 or spacekey()=1 or joystick fire x(4) and ajump=1
jumpb=1
height#=150
endif
if height#<-13 then height#=-13
if object position y(2)>100 then ajump=0 else ajump=1
position object 2,object position x(2),object position y(2)+height#,object position z(2)
if object position y(2)<100
jumpb=0
height#=0
endif
If InKey$() = "1" Then cammode = 1 : ` third person
If InKey$() = "2" Then cammode = 0 : ` first person
If cammode = 0
rem Place camera and set orientation to object for FPS
position camera object position x(2),object position y(2)+40,object position z(2)
set camera to object orientation 2
if lookRight = 1 then turn camera right 90.0
if lookLeft = 1 then turn camera left 90.0
if lookUp = 1 then pitch camera up 45.0
if lookBack = 1 then turn camera right 180.0
else
rem Place as over head for 3rd person
move object 2,-150
position object 3,object position x(2),object position y(2),object position z(2)
move object 2,150
rem Place camera and set orientation to object
position camera object position x(3),object position y(3),object position z(3)
set camera to object orientation 2
Endif
sync
loop