Looks like a little confusion about collision boxes. When you create a collision box, it's usually intended to be a static collision box - typically used to keep a player in the game area or from treading into somewhere you don't want them to go.
I may be wrong - and if I am - my apologies. It looks like you are trying to use a collision box for the player and bullet collisions. You might be able to get this to work, but there is no need. Objects come with their own collision wire frames built in. You get 3 kinds. Polygon, Sphere, or Box. Each one takes up less resources (in the respective order) and is less accurate. I find boxes though are good for most collision needs and polygons slow things down way too much.
Just use 'Set Object Collision On
obj#' (I think collisions are on by default though). And 'Set Object Collision to Boxes
obj#'.
Edit: I also get confused sometime between which commands are DBC and DBPro. I think these commands are good for both. I'm not at home right now so I can't check my DBC commands.
"Droids don't rip your arms off when they lose." -H. Solo
REALITY II