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Work in Progress / [LOCKED] EZactor - Character Creator Program

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Duffer
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Posted: 24th Aug 2005 21:36
@ Wolf,

Howzit going with EZ Actor - and will TextureMax be included with it?
BN2 Productions
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Posted: 28th Aug 2005 20:13
wow, great program, when will it be ready?
BN2 Productions
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Posted: 28th Aug 2005 20:14 Edited at: 30th Aug 2005 07:00
by the way will you be able to use the models in DBC?
Megaton Cat
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Location: Toronto, Canada
Posted: 28th Aug 2005 20:59
A question: (sorry if this was already mentioned somewhere)

Can we unwrap the models and texture them ourselves?


The future is here, and I can't afford it.
Vequor
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Location: Mars
Posted: 28th Aug 2005 22:06
I have a question: will this program be free when it comes out, or will it cost?

On another note, I just want to say that this looks very good so far, and I look forward to seeing it finished.

Stay calm and keep a cool head
Duffer
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Posted: 31st Aug 2005 23:19
@ Wolf,

Above questions repeated, and howzit going?
Xolatron old
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Location: The Star Forge Language: DBpro
Posted: 1st Sep 2005 02:37
Quote: "will this program be free when it comes out, or will it cost?"

It says earlier up the thread that it will cost; look there for more information on this topic.

-Xol


DBpro IonRay IDE: Demo 0.1.0.0 available!
Ron Erickson
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Posted: 1st Sep 2005 22:10
I haven't looked at this thread in a while. Sorry for the lack of replies... I've been busy!

Quote: "Howzit going with EZ Actor - and will TextureMax be included with it? "

Going fine. TextureMax is a seperate application.

Quote: "when will it be ready?"

I have a lot of work to do yet. It is hard to say. It is going to be at least a few months yet.

Quote: "by the way will you be able to use the models in DBC? "

DB Classic doesn't support mesh deformation. So... I guess the answer is not really.

Quote: "Can we unwrap the models and texture them ourselves?"

I haven't decided for sure how I'm going to do some things yet. It will depend on how secure I choose to go. If I make it completely open, it will just export an .x model and texture. Then you could do anything that you wanted with it. The downside of that approach is that it makes the program itself hard to protect. There would be NOTHING stopping people from making models for EVERYONE. That would suck for me (less sales) and would suck for all of the people that do purchase it. The other way that I may handle things is to make it DBpro only in it's own file format. You will then need a registered dll to open and use the models in your game. That would be easy and efficient. I could make it so the texture is seperate from the protected model. That way you could do whatever you wanted to the texture.

Quote: "will this program be free when it comes out, or will it cost?"

It won't be free, but it will be reasonable. It probably won't cost much more than regular model packs.

Again, sorry for not replying earlier.

WOLF

EZrotate!
TextureMax!
EZactor!
Narf The Mouse
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Posted: 27th Sep 2005 01:07
Just keeping this from being locked or something.

Cheese!

Expert Bug-Finder, Horrible at Identifying Them.
Lukas W
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Location: Sweden
Posted: 27th Sep 2005 09:12
i haven't read through this whole topic, but will you add the function to add bones, so i can use the models with newton and have ragdoll effects?

if you do or do not, it will still be the most awesome tool i've seen in a long time

jrowe
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Posted: 30th Sep 2005 19:54
Quote: "The other way that I may handle things is to make it DBpro only in it's own file format. You will then need a registered dll to open and use the models in your game"

then you've got a problem in that TGC has reintroduced the save object command (but only for DBO) so people will just be able to load a model up and save it :-(.

Tinnedhead Productions

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Seppuku Arts
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Posted: 30th Sep 2005 21:34
to me this sounds like a DBP take on Poser with out the rendering and directed at game models, good on ya

The name is back dudes!
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Ron Erickson
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Posted: 4th Oct 2005 18:13
LOL
I usually check this thread daily. Then after it slips down a couple of pages I start checking it less frequently. All of the sudden there are a bunch of posts that I miss

Progress has been slow on this project lately. Yesterday, I just finished up another side-job that was eating all of my free time. Hopefully I can dive back into good progress on this job once I catch up with everything else that I have been neglecting. lol

Quote: "Just keeping this from being locked or something."

Thanks

Quote: "then you've got a problem in that TGC has reintroduced the save object command (but only for DBO) so people will just be able to load a model up and save it :-(."

I am leaning more and more towards just exporting .x files. That way they can be used with any programming language. I still don't know for sure though. I'll come up with something

Quote: "but will you add the function to add bones, so i can use the models with newton and have ragdoll effects?"

The models are already "boned", so that won't be a problem. I will proabably do something to make it easy to create ragdolls for Newton, ODE and DBpro's "soon-to-come" physics pack.

Quote: "to me this sounds like a DBP take on Poser with out the rendering and directed at game models, good on ya"



EZrotate!
TextureMax!
EZactor!
Avan Madisen
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Location: The Castle Anthrax
Posted: 5th Oct 2005 00:22
Quote: "ODE and DBpro's "soon-to-come" physics pack"

I though the DBPro physics pack was using ODE?

Don't look at me like that!
You're just jealous because the voices are talking to me!
dark coder
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Posted: 5th Oct 2005 03:05
no the ode physics will be different from the one tgc will sell.


Specters
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Posted: 7th Oct 2005 02:36
Not bad at all. Please stop talking about it. It was started years ago and now it isn't out yet. Cmon stop it.

Current Project : Legend of Lantis
Specters
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Posted: 7th Oct 2005 02:36
Not bad at all. Please stop talking about it. It was started years ago and now it isn't out yet. Cmon stop it.

Current Project : Legend of Lantis
Prime_8
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Location: Canada
Posted: 12th Oct 2005 15:28
Hey WOlf ..any word on how thisis doing ..

I have not seen you arround much .

2 + 2 = 5 (for extreamly large values of 2)
Ron Erickson
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Posted: 12th Oct 2005 23:05
Quote: "Not bad at all. Please stop talking about it. It was started years ago and now it isn't out yet. Cmon stop it."


Actually, it hasn't even been in development for a year yet. It wasn't started till early this year. In the mean time I've had several good money-making side jobs come up that couldn't be passed up. I also have completed development of another entire application with dll (TextureMax will be released through TGC within the next few days). So, while this project may have been slow-going over the past couple months, it is DEFINATELY not dead. As I said in my previous post, I have a couple of small things to do (Including an update to EZrotate), then I'll be hitting this very hard again. I should be back on this full time in my free time within a week.

Prime8,
Good to see you! It has been a while. I've been too busy to spend much time on the forums lately. Before you ask (cause I know it is coming ), the update to EZrotate that I mentioned above will add commands to work directly with objects and cameras


WOLF

EZrotate!
TextureMax!
EZactor!
Prime_8
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Posted: 13th Oct 2005 07:13
OK next question is it free for EZro enhanced regesterd users ? LOL

Oh c'mon you knew that was coming ..LOL

Looking forward to that .

That could let me re=code the turret ai code to be well less bulky.

good to see yaz. you should pop into my post and see what your ezro enhanced is reponsible for LOL

2 + 2 = 5 (for extreamly large values of 2)
Ron Erickson
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Posted: 13th Oct 2005 15:10
Quote: "OK next question is it free for EZro enhanced regesterd users ? LOL"

Of coarse it will be no extra cost

Thanks for pointing me to your thread. I haven't had time to read through it yet, but I'll check it out later. I've been trying to keep a somewhat close eye on your project. I have your web page bookmarked

EZrotate!
TextureMax!
EZactor!
Prime_8
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Posted: 14th Oct 2005 03:45
Well i Have allready started ideas for possible optimisations and other things i could do with the newer uber-er ezro .

"uber-er" that is just wrong, i know. It is what i was thinking LOL

2 + 2 = 5 (for extreamly large values of 2)
Erick G
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Posted: 14th Oct 2005 11:00
This is one package I cant wait for !

Keep up the awsome work Wolf !
Duffer
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Posted: 3rd Nov 2005 23:22
Hi Wolf,

Howzit going?

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Narf The Mouse
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Posted: 21st Nov 2005 16:26
*Ping?*

Cheese!

Expert Bug-Finder, Horrible at Identifying Them.
Ron Erickson
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Posted: 23rd Nov 2005 12:13
lol

You guys keep bringing this thread back from the dead. I got to show some people at the convention what EZactor looks like in it's current state. I think Lee was really the person most interested. I really planned on working on EZactor since I returned from the UK. Unfortunately, I've had both of my main computers blow up on me.
I *should* get my notebook back on Friday.

Anyway, please let this thread die. I'll make a new once I have some more info to show. It will cut down on having to sort through this long thread.

Regards,
WOLF

EZrotate!
TextureMax!
EZactor!

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