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Geek Culture / Guild Wars

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The admiral
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Posted: 11th May 2005 13:39
Actually you dont have to pay i took this off the official site.

Quote: "Will there be a subscription fee for Guild Wars? Are there any other fees, such as for patches or updates?

There will not be a subscription fee of any kind, anywhere in the world and there are no hidden fees. You will not have to pay for the streaming updates that will take place on a regular basis, nor for additional content that we will provide between the chapters of Guild Wars."


[href]www.vapourhost.com/~flyer[/href]
Raven
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Posted: 11th May 2005 14:10
you know for a while I was a little baffled to how they could do this, but then I realised that they've taken more from Blizzard than just thier talent.

It works almost identically to Diablo, or Campaign Warcraft ]|[
Difference being is the streaming update data in the background.

I reckon that the levels will only be caped to make sure the plays in PvP are roughly the same. Each Chapter they'll probably up this limit, no matter if you get the Chapter or not.. or maybe they'll just limit the levels you can compete in given PvP Halls.

[ Liandri Corporation / Chief Software Architect ]
Ian T
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Posted: 13th May 2005 09:20
There have been a handful of debates in the IRC as to whether Guild Wars could sustain itself on shelf sales of the initial copy and expansion packs with no monthly fees, as obviously development costs and server costs are fairly high these days.

Personally I think that more and more people will emigrate from MMORPGs with monthly fees to psuedo-MMOs like Guild Wars. At the end of the day most people are greatly inconvinienced by those fees, and the more you like the game, you more you end up hurting for it. I'm not saying it's immoral or bad economics, but with a solid alternitive I don't think many would will stick by it.

Guild Wars' MMO content is pretty much Diablo 2 with a slightly more persistent world manifest in the PvP zones and the dynamic lobbies (ahem, cities). Its servers really can't be that much harder to maintain. And battle.net is still going (and Diablo 2 is one of the best selling PC games of all time ) with no monthly fees.

Sustainability is the key issue, because as expansion packs start selling less, it becomes exponentialy harder to maintain the servers. I imagine at some point they'll officialy shut the game down, but probably with some fantastic closing sequence like a grand tournament with one final winner-- it seems to have been designed that way. And then it's on to their next big product.

Two more cents: I think there will always be a market for true persistant MMORPGs that don't use highly instanced data like Guild Wars does. They have huge downsides, as anyone who has played Everquest, Asheron's Call, etc knows, but there's also a level of community, economics and immersion in them you don't get with instanced content.

"Grif, if there's one thing I've learned working with you, it's there there's always a margin for error."
"It's pronounced margarine, dumbass!"
Avan Madisen
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Posted: 13th May 2005 09:37
There is one question that does arrise: If the developers of Guild Wars are using servers that are reasonably equal in terms of maintainance costs as the bigger MMORPG's and they may be able to sustain themselves on less income, then are the other MMORPG developers ripping people off with through substriction charges?

I don't suffer from insanity - I enjoy every minute of it!
Current Projects: Lemmings Remake
(Untitled) Puzzle Game for the Compo
Ian T
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Posted: 13th May 2005 09:48 Edited at: 13th May 2005 09:49
That's the dark side speaking Avan!

Anyone has a right to charge whatever they deem fit for their product. WoW is more expensive than your average MMO not because its servers cost more, but because the people who made it believe it's higher quality and worth the extra money (and concordantly they deserve more money for making and supporting a higher quality product). If it's not, it won't sell. See? There's no question of being ripped off.

"Grif, if there's one thing I've learned working with you, it's there there's always a margin for error."
"It's pronounced margarine, dumbass!"
Raven
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Posted: 13th May 2005 19:56
Quote: "There have been a handful of debates in the IRC as to whether Guild Wars could sustain itself on shelf sales of the initial copy and expansion packs with no monthly fees, as obviously development costs and server costs are fairly high these days."


Blizzard have been providing thier Battle.net service free for over a decade, purely based on sales. I don't see how AreaNet will be any different.

Quote: "Sustainability is the key issue, because as expansion packs start selling less, it becomes exponentialy harder to maintain the servers. I imagine at some point they'll officialy shut the game down, but probably with some fantastic closing sequence like a grand tournament with one final winner-- it seems to have been designed that way. And then it's on to their next big product."


I wouldn't be surprised if they're already working on thier next product. After all now the Game Engine itself is completed they don't need everyone working on the game anymore. A few engineers to ween out the bugs, and a few artists to create the additional content.

Effectively it's now no different to creating a new set of levels for Half-Life. What'll take the longest is extending the story... design and such goes so quickly.

Also remember they have 2 development teams. One in the states made up of the Ex-Blizzard who developed the game, and one in Korea where .. actually i don't have a clue why they have a team in korea, but i'm sure there is a point.

Well anyways, I think the game is a lot of fun. I do wish there was an off-line mode though; so you can just doss about going through the story on your own.
PiratSS
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Posted: 13th May 2005 21:23
You don't have to pay for servers if you own them.
Raven
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Posted: 13th May 2005 21:29
Quote: "You don't have to pay for servers if you own them."


well.. apart from the Electricity to keep them running, and the Internet Connection in order to have it online. The Static DNS probably helps too.

but aside from those minor costs.
Avan Madisen
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Posted: 13th May 2005 22:34 Edited at: 14th May 2005 07:05
There are maintainance costs as well, you have to check the servers over regularly to make sure they're working properly.

Quote: "That's the dark side speaking Avan!"

It is a question of whether people are being ripped off, since everyone ahs their own opinion as to whether a product is worth the cost, which is why I have only ever played free online games. I consider that no game is worth paying to play apart from the initial purchase cost. But then again, I'm a tight gitt!

I don't suffer from insanity - I enjoy every minute of it!
Current Projects: Lemmings Remake
(Untitled) Puzzle Game for the Compo
Raven
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Posted: 13th May 2005 22:49
Quote: "It is a question of whether people are being ripped off, since everyone ahs their own opinion as to whether a product is worth the cost, which is why I have only ever played free online games. I consider that no game is worth paying to play apart from the initial purchase cost. But then again, I'm a tight gitt!"


Actually it has nothing to do with being Ripped-Off.
Just play these games, like Guild Wars.. Final Fantasy XI.. World of Warcraft.

Go to thier Auction Houses / Markets / Traders. If there is a 'need', and I use the term loosely because you don't need a computer game but when everyone else is playing it you don't want to feel left out. Then people will pay for the service and product, no matter the cost.

People complain constantly that $50-$70 is just far too much for a computer game.. yet these same people go out and purchase Half-Life 2 without moaning at all.

It's not about the service you end up with, but the service you FEEL you've ended up with. Often people will buy something just so they don't stand around the pub with thier mates not knowing what they're talking about with some 'awesome' new game.

Nowt to do with will-power, everything to do with Marketing.
Vivendi Universal are there to market and sell thier developers products.. and god help us they put Microsoft to shame in this area.
Avan Madisen
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Posted: 14th May 2005 06:05 Edited at: 14th May 2005 07:05
I rarely pay more then £20 for a game (last time I did was Panzer Dragoon Orta on XBox, I paid £25 for it, and that was two years ago.)

I've certainly got some views on the subject, but I'm not getting into an arguement, since they almost always get threads locked.

I don't suffer from insanity - I enjoy every minute of it!
Current Projects: Lemmings Remake
(Untitled) Puzzle Game for the Compo
Cian Rice
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Posted: 14th May 2005 08:28
Lukas I'll invite you later tonigh, okay?

Lukas W
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Posted: 14th May 2005 08:30
ok, im logging on now

Cian Rice
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Posted: 14th May 2005 08:32
Okay. I guess I'll go on now too and go myself, anyways just whipser Adair Shadowblade as I'll forget your name...

Lukas W
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Posted: 14th May 2005 08:33 Edited at: 14th May 2005 08:35
ok, got it.

darn.. 5'250 files need to be downloaded what is this, some kind of update?

Raven
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Posted: 14th May 2005 18:44
Usually I tend to pay £35 for something new, and £10-15 for a "Pre-Played" .. most of the time people trade in games after completing them. I find it cool cause you can get brand new games for next to nothing cause someone bought it on Friday, Completed it on Saturday and Traded it in Monday ^_^
Teh Go0rfmeister
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Posted: 14th May 2005 19:50
i been playing WoW on a mates account (installed on my pc, dont need cd, and i made my own char)

i preffer guildwars after playing much of both games, WoW's quests are all "go out an find me [number] [animal] [item]" ie "go out and find me 10 wolf hinds" or whatever.

Guild wars quests actually follow a story line, hence by completing quests you fell more like a hero, after saving someones life etc, which i havent found in WoW after 1 week of playing.

the only thing i preffer about WoW is the freedome to roam around, and getting into fights with members of the alliance (im tauren ^_^)
Raven
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Posted: 14th May 2005 20:27
I quite like the Quests in Final Fantasy.. some of them are very interesting. This said the Guild Wars quests often have an extra level to them.

Like one person carries an item, another person uses a Catapult to fire at the enemies, while the rest of you defend them.
So you seem to have much more interaction as a whole.

I do miss the MMO element from Guild Wars.. being able to run around a landscape between the towns with more than just your party, as it does make the world feel more alive. Still you can't beat Guild Wars in story; well except for the pretty cheesy acting

Been reading up on fileplanet about the Diablo castaways Flagship's new game 'Hellgate:London', and FPS that generates levels. It's quite an interesting read, and looks impressive.
Teh Go0rfmeister
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Posted: 15th May 2005 00:58
yopu just wait till i make my 1337 MMORTS!!!
Avan Madisen
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Posted: 15th May 2005 06:07
Quote: "I find it cool cause you can get brand new games for next to nothing cause someone bought it on Friday, Completed it on Saturday and Traded it in Monday ^_^ "

Not in my area, 2nd hand games that are less then a month or two old are sold for almost as much as the new copies! Example, if a game comes out at £35, the 2nd hand price a week later is £32, stupid.

I don't suffer from insanity - I enjoy every minute of it!
Current Projects: Lemmings Remake
(Untitled) Puzzle Game for the Compo

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