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Newcomers DBPro Corner / 3D Fighter Quick question.

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anomer
19
Years of Service
User Offline
Joined: 11th Oct 2004
Location: City of Tears
Posted: 29th Apr 2005 21:23
Does anyone have any suggestions for how I should store my animation data for a 3D high poly fast paced fighter? The models are high res and I've not done animation for games before or coded a fighter. So I was just wanting opinions on the best way(s) to handle this type of animation. thanks

`astro

~astro
(stands for astronomer in case you cared )
Jonny Ree
19
Years of Service
User Offline
Joined: 5th Dec 2004
Location: Where your breath frezes in the summer
Posted: 30th Apr 2005 02:40
I'm kinda having the same problem here.. what I'm looking into however is storing animation data in memblocks.. dont know if its gonna work out like I'm thinking yet.. but it should provide quick access.

How far are you into your project?

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