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DarkBASIC Discussion / Thinking about getting DB

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glyvin101
20
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Joined: 27th Jan 2005
Location:
Posted: 4th May 2005 00:20
I have and use FPS creator and I really like it and I was wondering if i should consider getting into DB. I enjoy making games and I know some VB and i was wondering what this program is all about when u make a 3d game i know i would need all mine own models which i dont have so i would have to learn to 3D model and also how do u make the models/animations for a 2D game. Do you think i could learn this program if i got the 700 page book. Again one question that i would really like answerd is how do u do 2d games because i think that that would be the place to start for me and finally how do u like make the world in the game...the ground......the hills the sky and all that is that all a model?

sorry about all the questions

THx

glyvin101
Underworld 1020
21
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Joined: 2nd Mar 2004
Location: NY, USA
Posted: 4th May 2005 01:09
Well, if your looking to make 2d or 3d games, and also know some basic programming, then DB is the way to go. The language is fairly easy to learn, and its really quick coding, the code usually is a lot shorter then, what it would be if you used another language. For starting out you should probably make a 2d pong game, most people do. Then you can keep moving up to more complex things.

glyvin101
20
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Joined: 27th Jan 2005
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Posted: 4th May 2005 01:21
thx for the feedback could u plz answer some of my other questsions to?
Slayer93
20
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Joined: 5th Aug 2004
Location: I wish I knew
Posted: 4th May 2005 06:21
you can make simple shapes in DB like box,sphere,ect. but to make models like humans,robots,guns,enemies you have to buy a modelmaker like 3D canvas pro game space ect.I don't have the 700 page book but if they have a book on DB with 700 pages I think it could tell you something.DB also has the help files which could help.Buldings and the city are models.Hope this helps you in DB if you get it

NARUTO IS THE NINJA.......not really
Link102
20
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Joined: 1st Dec 2004
Location: On your head, weeeeee!
Posted: 4th May 2005 08:41
or you could just get blender or wings3d as modeler

please reply
NanoBrain
20
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Joined: 20th Jan 2005
Location: Portland, OR
Posted: 4th May 2005 08:59
glyvin101,

Visual Basic 6.0 was the first language for me to learn. To say, the two languages, DarkBasic and Visual Basic, are of course very similar. Therefore, I caught onto DarkBasic very quickly.

There are many methods to creating 2D games, depending on the type of game you are making. If you are a student then I am sure you know that 'the plan' comes first. DarkBasic comes with some very basic 2D commands, which include the ability to draw a circle with a given radius, a box, a line, a dot, etc. I normaly use these commands for quick experimentations. As to say for example, if I wish to experiment in creating game a.i. I go about this by creating a top-down view 2D scene with basic shapes as the characters and environment.

However, 2D can be made to be so much more complex than this. Take a nice side-scrolling game, like Mega-Man or my all-time favorite 2D scroller, Metroid. These can be created within DarkBasic, with time and patience. Scrolling an image across the screen is simply changing its coordinates and re-pasting it to screen. For a character with animation, you create the frames within some image editor like Paint Shop Pro or another.

If you know Visual Basic, then you will catch on fast to this language. The only difference between the two, is that Visual Basic is Object-Oriented and DarkBasic is Procedural-Oriented. However, many OOP ideas can be administered into the language, using Boolean variables as your friends.

I highly recommend this language to you. It is a great starter kit for those who are interested in creating video games. Once you learn a bit of 2D, then move onto 3D and eventually to the great language of DarkBasic Proffessional! Enjoy!


+NanoBrain+
the chode
20
Years of Service
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Joined: 27th Apr 2005
Location: desert
Posted: 5th May 2005 13:47
i just ordered the book, but definatley not for retail price. i hear its for beginners. if u wanna buy it, [/href]www.superbookdeals.com

Dude
BearCDPOLD
21
Years of Service
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 5th May 2005 15:44
I got the book when I got DB, it was good for introducing me to how DB handled things. Prior to this I had done qbasic and BlitzBasic, BB and DB used handles in different ways among other differences, so it helped me in that sense, and it would probably help you. Note that everything in it works for DBPro, and some of the parts are Pro-only.

Quote: "how do u like make the world in the game...the ground......the hills the sky and all that is that all a model?"

The beauty of it is that you can do these in a variety of ways. You can make it one giant model, but that might not be very efficient. You can use the Matrix features for ground, although I prefer to just convert a heightmap to an actual .x object in Milkshape and run regular object collision on it, it turns out smoother. The sky is usually an inside out textured cube or sphere.

Personally though, I would recommend skipping DBClassic and moving immediately into DarkBasic Professional. I found myself learning all these things about programming, then reading theories on how to do things and I started wanting things like global variables, custom types, boolean data types, boned animation, and many other things.

DBPro is basically the same language as DBClassic with more. You can learn DBPro from DBClassic tutorials, and then when you start moving onto more advanced concepts with DBPro, you won't have to spend another 80 bucks.

I don't want to sound negative, I'm just speaking from experience. If you find that you can pick computer concepts pretty quickly, then you'll probably end up wanting to jump into more object oriented material more quickly than anticipated, and DBPro at least offers custom types, global variables, and bools.

Crazy Donut Productions
Current Project: A Redneck game
Vinians
20
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Joined: 5th May 2005
Location: CiberSpace
Posted: 6th May 2005 00:15
I use Game Maker http://www.cs.uu.nl/people/markov/gmaker/, the best tool for create any kind of 2d games.

Your code is MISS? Then Make It Simple Sidney!
PowerSoft
20
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Joined: 10th Oct 2004
Location: United Kingdom
Posted: 8th May 2005 21:38
get DBpro.

[b]PowerScript: Currently Working on Expression Evaluating, thanks alot DavidT for the help

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