I mean for object that you lock onto the screen, with LOCK OBJECT ON. I imagine that I could work around it, but I still remember the pain in trying to get my sniper scope in OIE, like an object on the main camera textured with the results of an extra cam. The slowdown did'nt help much, but I eventually just scrapped it as a bad idea.
I'd probably only use extra cams for TV screens like Chris, like a monitor with a videa camera output being broadcast live. Personally I think the ability to manually sync any camera would make things much easier - like you would'nt suffer the performance hit unless you sync'd the other cameras as well, so if you had 5 cameras you could update one per loop, or less if you like. For things like monitor screens, there's little point updating the camera until the player is in front of the screen watching it.
Van-B
Quote: "How could I condescend you?, you don't even know what it means!"
Van-B's mom.