Erm..
While sure it's true that each of the Processing Units are just Calculators.. I think what is being clearly forgotten is how each of your current peices of hardware work.
Remember everything calculates Integer, even the Floating-Point Units specialised to FP Math.. are still limited by Integer-based Binary Systems. As a result these Units are created specifically so that they will calculate a given task at hand.
While it's true that underneath they're all just doing the same Mathematics, and they all have similar core operations like
ADD, SUB, MUL, DIV
The fact remains that they all have specific instruction operations that are unique to the task they're set to perform.
For example the FPU has enlarged Registers (40bit Wide) which when combined with certain Instructions sets allows it to access that Register to have the full-length Floating-Point with the additional information required to calculated it at roughly the same speed as it would an Integer 32bit Number.
We flip over to the GPU, and you'll find the standard instructions sure.. but my CPU doesn't have a DOT Instruction set specifically designed to calculate the Dot Product of 2 Vectors.
That one instruction does in a single cycle what a CPU would take 5 cycles to accomplish.
Even when we look at the CPU itself, it has changed and extended for the Digital Media Age. MMX Instruction sets extend the processors ability to calculate 16bit Colour within single passes allowing it to run High Colour desktops without the need of a high-performance 2D Card. It isn't used so much now, unless you using Linux but still it also extended Floating-Point Accuracy from 40bit to 64bit.
While it's true there's not really that one Processing Unit can do that the other can't.. the question isn't about technical ability, but the speed with which it can achieve it.
Why do you think the CISC x86 Processor despite it's difficult for developer design is used so much more widely than the RISC PPC Processor? It's because it is technically capable of much much more, without needing to developed specifically for each design of the chip.
From the website and the speech, I reckon the Playstation 3 and Revolution have are going to have this PPU built-in. Just a hunch, but I can see it happening.
[ Liandri Corporation / Chief Software Architect ]