Quote: "Okay, but can you think of even one equivilant to onboard AS, FSAA, T&L, etc for a physics processor? That's what makes the difference for GPUs."
Transform & Lighting is just a design of the Vertex Pipeline that Unifies it with the Pixel Pipeline allowing the Data of Lighting and Rendering to be performed quicker.
FSAA, only actually Hardware-based on the N64. It's a bloody good question to why the hell this isn't a seperate chip yet, the advantage of it is very clear.
AS, which I'm sure you actually ment AF.. is just a form of Texture Filtering. Again nothing to do with hardware itself, the hardware simply dictacts the depth of colour and texel processing speeds. The actual legwork is still done via drivers.
On the point 'Dual Core CPU can do what the PPU can', well your really moving to the argument of Sound and Graphics Processors again here.
The CPU is designed to be able to do any task, but because it isn't optimised for any 1-particular task this means that a dedicated processor who's only job is to process these things is capable of performing better.
The proof of this is in the fact that a 166MHz (EAX3.0 Audigy2) Sound Processor is capable of calculating and blending with up-to 16 sound stages and effects without any CPU fallback over 128 Voices.
An AthlonXP 1.8GHz is capable of Software Virtualisation of 16 Voices with up-to 2 sound stages.. at the same speed. This is on EAX1.0 which isn't even close to the realism level that EAX3.0 is capable of putting out.
We see this echoed with Graphics Processors, given that even the most high-end CPUs aren't capable of Emulating even 5% the speed of the low-end GPUs.
You can argue if it'll be taken up or not all you like.
Sound Processors are only on Creative Sound Cards and the rest of the world seems happy with thier EAX1/2-based 64-Voice equivilant chips.. the Sound Processor hasn't revolutionised the Sound Card industry, but if your willing to spend 4x more for your sound-card then you'll be able to get some true Dolby gaming and film experince.
Graphics Processors however have changed how we develop games entirely. Forcing everytone to upgrade and keep pushing this technology further.
It's possible that it could also become like the WriTech.. something very short lived and eventually integrated but ultimately never evolving.
There are so many possible out-comes for this technology, and there is no way to accurately predict how something so new will affect the gameing and development markets.
From my perspective, I can see this technology taking off.. given how obsessed people are becoming with in-game physics. I will agree though that unless the Revolution or PS3 integrate this technology, it is likely to slide in to obscurity or something like Audigy; something to just enhance peoples gaming experience.
Really you can't argue with it being able to handle over 1,000 physics enabled objects without any slow-downs compared to a current mid-range CPU handling tht many at a matter of 30-40fps.
What things like this need is the backing and introduction from a giant who dictacts how the industry moves.. Ageis isn't a big enough company with enough influence to do it on thier own.