check the chess game on my site.
It does not support play against the computer,
and has other issues (requires my matchmaker which kinda sucks)
but serves are a good starting point for doing your own game.
my bumperpool game is also turn-based, but was not coded in DB.
But, could serve as another way of doing a turn based game.
Basically, in each game, players are presented with a button to press to indicate they are done with thier turn. Then, data is sent
to all players to show the completed move and the next player's controls are then enabled while the previous player's controls are dissabled.
Overall, the concept is simple. The game and data structures are what's complicated
simpler languages for turn-based gaming ....
well, there is always Notepad. You just enter your moves usind notepad, and then email it
OH, you want GUI to go with that ....
well, any language that can read/write a text file would
be great to start. Also, easy to troubleshoot. Any doubt
about the real data structure could be seen in the text file.
Alpha Centauri uses that method of sending gaming data. It saves a file then you simply email it to all players. But, they got a little
fancy by permitting simultaneous movement too. So all players do moves, all send emails, and then the game processes all moves at once.