This game is being developed (currently) for a hand in project for my last year in school, though development will continue after the hand in date.
The Game:
The objective of each level is to reach the exit while avoiding all the dangers through the use of tactics to pass them or items to prevent you from obtaining damage. The player must collect a pre-set number of coins to amount to the cost of exiting the level before they can progress. Coins are collected by either picking them up from the level as they pass or by selling items in the shop (remarkably one can also purchase here).
The Story:
The game itself does not yet have a storyline, in fact, it lacks even a basic start or in game menu. The whole point of the current project is to create a workable base engine on which the game can then evolve into a much larger system, capable of handling other things such as multiplayer on 1 computer, a local network, or even a direct IP connection.
The Objects:
Objects that are currently in the game are as follows (though they may not yet be 100% coded):
Dangerous:
Cannon
Fan
Not So Dangerous:
Coin
Life
Shop
Boulder
TnT
The Future:
This project has a large future ahead of it. More objects such as Teleporters and Flame Throwers are to be constructed, textured and coded before the final release date. Better user interactivity and control over the 3D environment will be coded and offered. And the ability to play against or with another player either remotely or on the same computer will be offered.
Objects Planned:
Mines
Teleporters
Invincibility
Floor Light (and other such illuminating objects)
Flame Thrower
Prosper (double pickup amounts)
Fire Proof
Floor Transporters (push around the player)
Spikes
X-Ray Vision (see hidden objects)
TnT Mode (This will be rebuilt):
The Shop:
A Layout Demonstration:
Current Development Time: 1 Month
Expected Release Date: November/December 2005
Expected Testing Release Date: October/November 2005
Please leave any comments or ideas that could be implemented, I would like to know if this project is worth continuing after it has been handed in. Please keep in mind when viewing that this project is being developed entirely by me, coding, models, and textures are all very slow processes thus the long development period.