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Work in Progress / Testers Needed plz

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Skeletor
20
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Joined: 21st Jun 2004
Location: florida
Posted: 12th May 2005 02:33 Edited at: 20th May 2005 07:15
Hi, I need some feedback on what the community thinks of my game for the puzzle competition. The game is called "Sequence" and you can download it here.

Latest Version of the Game
Sequence Download

Features
3 Difficulty Modes
5 Game Modes
So Try them all

P.S Thanks Geece for the amazing Fonts!!

Here are some pics before you Download it.





Please download my game and tell me whatcha think of it so far and what I can add.


Drew Cameron
20
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Joined: 30th Jan 2004
Location: Scotland
Posted: 12th May 2005 02:42
Downloading.

Dumbo and Cool - DEFINATELY coming July 31st.
Also in development: Oddworld RTS, A Wonderful Thing and Scarecrow
Drew Cameron
20
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Joined: 30th Jan 2004
Location: Scotland
Posted: 12th May 2005 02:45 Edited at: 12th May 2005 02:46
Nice graphics, menu and SFX. Music sucks.

I didn't know what to do, sorry

Dumbo and Cool - DEFINATELY coming July 31st.
Also in development: Oddworld RTS, A Wonderful Thing and Scarecrow
Skeletor
20
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Joined: 21st Jun 2004
Location: florida
Posted: 12th May 2005 03:16 Edited at: 12th May 2005 03:20
lol Darkbasic music
And text was all from Geecee!

Its a game that test your ability to memorize Positions, Colors, and the Order they appear.

1) Menu Appears, difficulty "Easy", Mode "Normal" for beginner.

2) Game Starts, Click "Ready Button"

3) A Sequence begins, a Color or Block will light up.

4) Sequence Ends

5) Player must Match the Color or Block that Lite up in the Order it was lite before the Timer hits 0.

6) Repeat, but this time the Sequence will be 2 instead just 1 (Which means 2 blocks or colors will now light up)


Skeletor
20
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Joined: 21st Jun 2004
Location: florida
Posted: 12th May 2005 11:24
I fixed a problem with the Download link. The Shortcut was causing problems and it should be working properly now.


Turoid
21
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Joined: 1st Nov 2003
Location: The Netherlands
Posted: 12th May 2005 21:40
cool game! its pretty hard sometimes


changed my old name "jopie dopie" to my real name
Avan Madisen
22
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Joined: 12th Sep 2002
Location: The Castle Anthrax
Posted: 13th May 2005 01:07 Edited at: 13th May 2005 01:13
Damn, that's hard, doesn't help being dyslexic!

I think something more then just a noise when you get something right is needed. The button should flash or glow a little for a moment to show you got it right.

The response in the menu wasn't too good, seemed to take a short moment to respond to me clicking the mouse button.

I don't suffer from insanity - I enjoy every minute of it!
Current Projects: Lemmings Remake
(Untitled) Puzzle Game for the Compo
Skeletor
20
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Joined: 21st Jun 2004
Location: florida
Posted: 13th May 2005 01:37
Quote: "Damn, that's hard, doesn't help being dyslexic!"


Lol

Thank you both for the comments, Ill work on making it a bit easier and fix some of the problems.


Skeletor
20
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Joined: 21st Jun 2004
Location: florida
Posted: 13th May 2005 02:49 Edited at: 13th May 2005 02:51
I cut down the amount of Blocks drastically so it should be a lot easier, and I also added when you click a block and you get it right it highlights purple. (A Block can be in the same Sequence Twice so just because it may be purple doesnt mean you cant click it again.)


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fasdfsdaf
19
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Joined: 17th Jan 2005
Location:
Posted: 13th May 2005 04:28
Make it so that it doesn't repeat blocks, if it does, it looks less professional. The level should go all the way up to the size of the whole board.

anyways, lookin good!

how long have you spent working on this?

[me]"My throat froze!"
[other person]"Force quit it next time..."
A.K.A Death Stalker
Skeletor
20
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Joined: 21st Jun 2004
Location: florida
Posted: 13th May 2005 04:48
Thanks for feedback!

Ill work on making the blocks not repeat, shouldnt be too hard.


Quote: "how long have you spent working on this?"

I started the night the competition was annouced or the day after.


Skeletor
20
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Joined: 21st Jun 2004
Location: florida
Posted: 14th May 2005 05:53
I have added a couple of things, and its now up for download.

You can pick the max number of Sequences you want, 4 is default, 20 is Max

When you get a block or color correct "Correct" appears

When you Complete a Sequence "Complete" appears

"Win" message and "Perfect" message have been implemented.

Blocks should not be in the same Sequence Twice now.

Any feed back on the newest changes or just overall on the game would be helpful.


pizzaman
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Joined: 18th Feb 2004
Location: Gateshead, UK
Posted: 14th May 2005 06:36 Edited at: 14th May 2005 06:37
I just played this and its quite addictive. Everything ran smoothly and the presentation is quite good, especially like the font used.

Here's one or two things I would change:
-On the menu you screen you should set some default entries for the mode, difficulty etc.
-Also you should store what the user picked in the menu options to a file, so the next time you play the options are set to how you want them.
-In colours mode sometimes it was hard to see if the block was repeating or not, maybe make it more noticeable
-Seperate the red and orange colour blocks (at the bottom) as its hard to tell the colours apart when next to each other
-When one sequence is complete, instead of making the user press ready, just countdown 3,2,1 (fast) and go ahead with the next sequence. If the user wants a break add a pause button in or something
-Put an exit button on the menu

...and wow that game is fiendishly hard especially in blocks mode when you get to about 7+ blocks - Good work I like my games to be hard

Skeletor
20
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Joined: 21st Jun 2004
Location: florida
Posted: 14th May 2005 12:06
@ Pizzaman, Thanks a ton!

Quote: "...and wow that game is fiendishly hard especially in blocks mode when you get to about 7+ blocks - Good work I like my games to be hard"


You should have seen my game before! there use to be 100 blocks, but I realized it was just impossible compared to colors so I reduced it to 36 blocks heh.

Anyhoo, That looks like a mighty fine "Fix" list and Im gonna start working right away to implement them all. (Might not do Exit Button because my main menu is out of room)


fasdfsdaf
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Joined: 17th Jan 2005
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Posted: 14th May 2005 12:30
I like exit buttons in the top right hand corner.

[me]"My throat froze!"
[other person]"Force quit it next time..."
A.K.A Death Stalker
Skeletor
20
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Joined: 21st Jun 2004
Location: florida
Posted: 15th May 2005 09:32
Added New stuff to the game

Colors should not appear one after the other

The game now remembers your last user options selected.

Sequences are back to back (no longer hit the ready key after ever sequence)

Added a backdrop (Tell me if backdrop looks retarded)

Seperated Orange and Red color blocks


Skeletor
20
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Joined: 21st Jun 2004
Location: florida
Posted: 20th May 2005 05:53 Edited at: 20th May 2005 07:15
Upgraded Block and Color graphics thanks to Evarcha!

Added Exit button

Download the game above in the first post.


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