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DarkBASIC Discussion / Loading a cut scene.

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Lover of games
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Posted: 12th May 2005 13:06
Hello, this is my first time posting here and I was wondering something. I want to have my game when the player collides with a certain object it triggers a cut scene, you know that it plays an avi. but i haven't been able to figure it out hopefully someone could shed some light on it. Also I was wondering why the avis look choppy, they look crappy. I don't know if that's the way Dark Basic handles the AVIs. but is there a way to make them look better? you know like clear? thank you in advance for responding to my post

"Originally I was going to have a BS on it but you know how that would be. I can't walk around with the letters BS on me." More or less a qoute by Syndrome from Jack, Jack, attack
jlb1987
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Posted: 13th May 2005 19:50
This is a question I need answering in full myself. However,search the forum for'cutscene', it has a couple of useful results. Apparently it is possible to actually make them in darkbasic (move the camera to a new location, place models to represent any characters there and simply animate them and load any sound or music) or make them using another program and loading them in darkbasic. Hope that helps.

"We dads have a saying- You can't fix it 'til you've broken it." Brian Johnson.
Link102
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Posted: 14th May 2005 01:47
Wich one do you want? Ingame or movie files loaded when the object is touched?

please reply
Lover of games
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Posted: 14th May 2005 02:01
Well, you know how most game some times when you touch a certain object or complete a level thewy show a cutscene? Well something like that. And what do you mean ingame? refresh my memory.

"Originally I was going to have a BS on it but you know how that would be. I can't walk around with the letters BS on me." More or less a qoute by Syndrome from Jack, Jack, attack
Dom
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Posted: 14th May 2005 02:07
Wouldn't it be something like

If Object Collision (1,2)
Load Movie 1,cutscene.avi
play Movie 1
EndIf


Thanks to Animeblood for the Logo!
jlb1987
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Posted: 14th May 2005 07:56
Ingame is where you make a cut-scene using the same graphics as what is in the actual game when you are actually in control of it. Good examples are Enter the matrix (although that also so has real life cutscenes) and gta 3 to gta san andreas.

"We dads have a saying- You can't fix it 'til you've broken it." Brian Johnson.
Lover of games
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Posted: 14th May 2005 10:47
movie files loaded when object it touched. I also need some help with collisiton. I want to make .X files and have my object collide against them. Like the ROOM example that u get with Dark basic. also I want to have like in half life where when u get to a certain point, it loads another level.

"Originally I was going to have a BS on it but you know how that would be. I can't walk around with the letters BS on me." More or less a qoute by Syndrome from Jack, Jack, attack
NanoBrain
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Posted: 15th May 2005 19:41 Edited at: 16th May 2005 05:25
Lover of games,

There are many examples of collision within the codebase, and discussions about it throughout the forums. Do a search and see what you find.


+NanoBrain+
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Posted: 16th May 2005 16:30
Ok, i've changed the one code that comes with Dark basic. I've added my own models, then I found that i was able to load the cut scene I wanted but there's a problem. The vid shows up behind the models and doesn't go full screen. Any ideas on how to make a vid full screen and have the objects hide or disappear where the movie is playing? Oh and i found switching to polygon collition might be the way to go since both of my models were x. Anyways, i'd better get back to figure out how to get the ball to collide with the .x ground I made. thanks for all ur support

"Originally I was going to have a BS on it but you know how that would be. I can't walk around with the letters BS on me." More or less a qoute by Syndrome from Jack, Jack, attack
ChozoMufin
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Location: Columbus, OH
Posted: 17th May 2005 10:21
yeah for the hiding objects part just use "hide object" command.

Your Head A-Splode
KYP
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Posted: 18th May 2005 05:56
if you want it to go to a new level when u get to a certain point, make a plane, hide it, and position it. then set the collision so that it gosubs when you touch it. (i hope you can figure out that, cuz when i try it it doesn't work. mabey my codes wrong. but im sure that thats how to do it.)

good luck!

program 'till your butt falls off, and never give up.
snicko
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Posted: 10th Jul 2005 20:55
If you still have the choppy video problem, may I suggest you ignore it. I found this was the case when I ran my game from the editor however after building into an .exe the video ran smoothly. Also if anyone else has noticed this and knows why it happens, I would be interested to find out.

Give in, NEVER

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