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Newcomers DBPro Corner / Morphing and exporting .x files

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Evarcha
19
Years of Service
User Offline
Joined: 7th Jan 2005
Location: Preston, England
Posted: 13th May 2005 04:03
I am curious if it's possible to morph an .x file and then after the program has warped, stretched and generally distorted an .x file then write it out so it can be used in any normal DB program? For instance, morphing a sphere into any number of random shapes so you don't have to manually do it in a 3d modeller.
Thankyou for any help
Evarcha
indi
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 13th May 2005 20:33
you can alter the vertex positions with memblocks and save using "save mesh".

the first component is a bit tricky to explain for me, but ive seen a mini demo on this.

scale object will help as well to make shapes and then save mesh out.

the uv mapping might be a bit distorted tho if the shape is altered too much.

u might be able to remap using the distortion amount if stored as some variable back onto the uv map, but it also sounds a bit tricky

If no-one gives your an answer to a question you have asked, consider:- Is your question clear.- Did you ask nicely.- Are you showing any effort to solve the problem yourself
Evarcha
19
Years of Service
User Offline
Joined: 7th Jan 2005
Location: Preston, England
Posted: 13th May 2005 22:53
Ah, thankyou. The kind of distortion I have in mind is only small anyway so the distortion may go un-noticed. yet to be seen I suppose. Thankyou for your help.
Evarcha.

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