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Work in Progress / Multiplayer GUI + Example game

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AluminumPork
20
Years of Service
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Joined: 28th Oct 2003
Location: Duluth, MN, USA
Posted: 15th May 2005 04:24 Edited at: 15th May 2005 04:26
Well, I've been working on this for a little while, but it WORKS! I've got a fully working Network Game setup GUI that allows you to Host or Join a game. I've never honestly seen a clean, straightforward network GUI, so here it is. I've also noticed a lot of confusion about multiplayer coding, so I set out to understand it.

The menu system is tied to an example game, "Collect the dots with the space ship". It allows two players to connect, and compete for collection of the most dots. It actually works pretty well. It works on a timer system, every time interval the host send the info, the client wait for the info, processes it and send back the client info. Because I did it this way, I reduced lag time by quite a bit.

Anyways, here are some screenies and the download is at the bottom. If anyone is interested in the source just say.




The download:
http://www.claytonjacksonmcghie.org/personal/screenies/display_ver.rar

So grab a friend and try it out, tell me what you think.

P4 2.4Ghz HT, 512MB RAM, ATI Radeon 9600 128MB, 19" Samsung SyncMaster 997DF, 80GB HD

Alkaline
20
Years of Service
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Joined: 4th Dec 2003
Location: Seattle, Washington
Posted: 15th May 2005 06:05
very nice gui...any chance of releasing the way you did it..cause i liked it alot

768 DDR pc3200||ATI 9600xt 256mb||240 GB hard drive||
http://www.Veonite.com
AluminumPork
20
Years of Service
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Joined: 28th Oct 2003
Location: Duluth, MN, USA
Posted: 15th May 2005 14:49
I just used BlueGUI2 for the actual interface, but I grasped the multiplayer commands from scratch and found an easy way of doing it. Email me at grifty@gmail.com if you want the source.

P4 2.4Ghz HT, 512MB RAM, ATI Radeon 9600 128MB, 19" Samsung SyncMaster 997DF, 80GB HD

Sergey K
20
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Joined: 4th Jan 2004
Location:
Posted: 15th May 2005 18:31
very nice..
there is any chance for a source?

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AluminumPork
20
Years of Service
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Joined: 28th Oct 2003
Location: Duluth, MN, USA
Posted: 16th May 2005 14:52
Well, I've gotten quite a few emails requesting source. Any comments for the thread? DOWNLOAD IT! It really works, find the bugs. I'm currently working on a system that will allow many many more players than 2. Once I have a system finalized like that, I'll be sure to release it as an easy way for anyone to adapt multiplayer for their game.

P4 2.4Ghz HT, 512MB RAM, ATI Radeon 9600 128MB, 19" Samsung SyncMaster 997DF, 80GB HD

dj blackdragon3710
19
Years of Service
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Joined: 5th Nov 2004
Location: In LaLa land
Posted: 17th May 2005 01:50
I already downloaded it and so far have found nothing wrong with the multiplayer. Hmmm, maybe this will work for what I'm shooting for......

It has been said that the body is a slave to the mind. Only the mind knows no freedom.
AluminumPork
20
Years of Service
User Offline
Joined: 28th Oct 2003
Location: Duluth, MN, USA
Posted: 17th May 2005 01:59
Cool, yeah, if anybody wants to take a shot at making it support more than 2 players, go for it. The only problem is letting each computer know who's boss essentially. There alot of array junk to play around with this.

P4 2.4Ghz HT, 512MB RAM, ATI Radeon 9600 128MB, 19" Samsung SyncMaster 997DF, 80GB HD

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