Ok, I understand that. But I am not very good at creating my own codes.. SO can you please tell me how to set up the code for doing the alinvar thing.. It most likely wont be something like what I'm thinking of:
if alinvar=2 then play animation x
and that code would make the ally get in his shooting animation.. and then for the muzzle flash I'd do
load image "muzzle.bmp","7"
and that would load the muzzle shot where I would then position it to where it should be and I'd lock it.. Then would come:
make object sphere 2,1
position object x,y,z (or whatever!
)
blah blah
And then I'd have the ally shooting at the person with the alinvar equaling 2, and that would make the bullet and it'd load the animation for the guy when he is shooting. Would it go like something like that?
If not, please tell me different! Thanks!
AlamDV, NHL, NHL 2K3....... The best combination ever!