Quote: ""Who cares?" Only the devlopers who target these games at us."
Majority of developers are creatign games either
a/ To continue a franchise
b/ The Adverage Gamer
The Adverage Gamer is Male and between 18-26.
Quote: "Very sterotipical of you, which leads me to believe you don't know as much about the market as you think you do."
Really? Well go figure, a stereotype is often built on an 'adverage' perception.
Males GENERALLY enjoy blowing [censored] up. I know I do.
Teenage Males are often far more amped about things Exploding, Sex, and Generally Violent things.
Oh dear that's a stereotype... but face facts.
Halo 2 has sold more copies than The Sim 2 on every platform.
It has outsold Tekken 4, and Grand Turismo combined.
Halo is a huge franchise for Microsoft and what has basically made the X-Box what it is today. All because over 70% of the gaming market is Male between 13-26.. and they like to blow [censored] up!
Who give a crap about stereotyping each age group. I know having worked in several development companies, that DEVELOPERS DON'T.
We make games that we want to play, then give it to playtesters to get thier feedback... if they don't like it, say because you don't have 600 odd weapons with which to torture your opponents, then you add more weapons.
And ya know what? Surprisingly those games SELL. Go figure, even though they were developed to pander to a stereotype.
Tell you what, you answer for my why the GameCube has a kiddy image?
I'm sure you have some perfectly explation for it that doesn't even hit people can be catagorised through stereotypes.