On the point of enjoyable game development.
Well it's a 2-sided coin.
Companies like Valve/id Software/Epic are hardly 'breaking' the mold with thier games, yet they love working on them.
Bungie on the other hand put thier heart and soul into Oni, it flopped.. so they decided to make a fairly generic FPS and they flew from being an 'OK' company to being one of the multimillion dollar showcase companies.
It's no secret that the Bungie team actually seriously dislike how Halo eventually turned out either.
Now to the point of Mario Sunshine.. sorry but it sounds like most of the people here haven't ACTUALLY played it.
Because it is IMPOSSIBLE to complete the game without Fludd, not hard, not unlikely.. IMPOSSIBLE. And I'm not just talking about the bosses, but some areas you just can't get to with conventional means.
Mario Sunshine didn't just add Fludd to the gameplay mix either. There are a whole host of new things and abilities for both Mario and Yoshi throughout the game, with innovative puzzles that relied on the world around you rather than simply platforms.
Also Fludd's 'Hover' ability with ISNT like a jetpack because Jango Fett's backpack gives you a higher jump, like Jedi Force Jump... you can't ACTUALLY hover around; where'as Fludd will hover Mario about jump height from where he was before. The Rocket Jump is similar to Jango Fett's Rocketpack, but even then.. because of how it is done in Mario where you get very very little control over it, they work differently.
See I have no issues with how Nintendo put Mario Sunshine together, and I don't see Fludd as some 'gimmic' either. It is an integral part of the gameplay, that relies on you being able to use it effectively with the rest of Mario's range of movement in order to get through.
There is on area in particular I can think of where you just CAN NOT get through without Fludd and that's the Volcano Cave.
Where you have to jump from platform to platform, but the platforms below you are on fire. So you have to use hover mode to put out the fires and quickly jump to the next platform before it comes back.
Sorry, but anyone who did actually play Mario Sunshine wouldn't be so quick to judge it and try to compare features which while not all of them were new, they were unique in thier use.
Mario has always looked as cartoony as it is, infact the graphics did seem like a minor update. Pikmin was cut because it was a cute style of game. Zelda The Wind Waker was designed to look just like the Japanese Television show and actually is THE best example of Cell Shading I've seen to date, because it's just so smooth any realistic.. unlike Viewtiful Joe which doesn't actually look that cartoony.
Starfox looks cute, but again.. we'd always seen him in space, and the game wasn't exactly able to be classed before as cute or not. I mean you in a spaceship against polygon blobs. It was more about the action. Starfox Adventures had that aspect plus a cool Semi-RPG Element Adventure gameplay, it was much like Banjo-Kazooie for the GC only using Starfox on a very well designed adventure.
Sorry.. but I'm getting truely pissed off recently with all of this Nintendo bashing.
Valve blatently steal the Force Throw from Dark Forces 2, and Heretic 2.. no one bats an eyelid about it. Mario is using a host of things that are unique and enhance the gameplay and you have retards claiming it was stolen from elsewhere.
Wake up and smell the java! Nintendo are about the only damn company right now pushing fun and innovative titles.
But look at how the console is seen and thier market compared to the X-Box and PS2 that are churning out dozens titles identical to each other. Almost every GameCube game is a new and interesting experience.. and while Capcom are also being innovative with thier recent games, look at the game system they're being put on.
On the GameCube you can be innovative and creative. Breathing life back in to dead genres or just reinventing previous ones.. and you know what they can do that because GameCube owners tend not to just buy rehashed crap..
Crap on the Cube doesn't sell. Right there is your market difference. Right there is the reason only a few developers create for it. Right there is the reason that Nintendo's home console system will never be in a threat of failing.
The gamers Nintendo was pleasing 20years ago, are now on the Cube because games are constantly evolving and challenging the status quo.