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Geek Culture / Make games for the revolution.

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Great Knight
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Posted: 20th May 2005 11:22
Quote: "Freedom of design: A dynamic development architecture equally accommodates both big-budget, high-profile game “masterpieces” as well as indie games conceived by individual developers equipped with only a big idea. "
-From http://nintendo.com
http://www.nintendo.com/newsarticle?articleid=02ea1a40-ac09-4cdf-9548-91e5a4e78746&page=home

I think that is pretty cool.

Raven
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Posted: 20th May 2005 14:08
Developers are going to have quite a bit of power at thier disposal too.

Nintendo : 2xProcessor IBM PowerPC 970 128-bit 2xCore 2.5GHz 1MB Cache 16way / ATI Radeon-Nintendo 520 256-bit 2xCore 550MHz 16MB Buffer 48way

2.. is the Magic number.
64 Threads
96 Million Shader Operations
40 GB Memory Bandwidth
256 MB XDR 256-bit 550MHz System RAM
7.1 Dobly Digital Surround with 8 MB Audio RAM
DVD-RAM 'Blue' Capable of 4xLayer with upto 12 GB Per Layer
54 Mb WiFi Broadband
512 MB CompactFlash Memory (For Save, Downloads, Software)

I can't find the processing abilities yet.. to find out the raw processing computational power, but definately something that is really interesting to me.

BearCDPOLD
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Posted: 20th May 2005 16:12
I'm wondering how much it will cost to get a license, I mean it's rather unlikely that they'll just charge you a couple thousand to send you a dev kit so you can goof around in your garage.

Crazy Donut Productions
Current Project: A Redneck game
David T
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Posted: 20th May 2005 18:27
Wasn't this already posted in the Revolution topic yesterday?

Anyway, I'm greatly anticipating details of this. If I can have a go, can't wait

Facts are meaningless.
You could use facts to prove anything that's even remotely true.
Raven
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Posted: 20th May 2005 23:23
Not sure about costs, but the it is quite likely that given what was said about thier new protection measures.. that the Revolution itself will be able to link to the PC and take DVD-RAM for development purposes.

The tools in order to compete 3rd party with Microsoft will need to be free, but probably need to purchase a developer account. Likely a subscribtion based thing.

The subs would cover the cost of your upload space, which people could try out your games. If it becomes popular enough Nintendo would then sell it online/retail no doubt providing the developer with a 'pre-dermined' cut of the profits.

Say something like $50,000, which when your talking about a popular game is chicken feed as Nintendo could look to spend millions.. but to a bedroom coder it's more than enough.

Obviously the above is just pure speculation, but if I were running this service that's exactly what I'd do. In-fact this is how GameSpy's current Developer Network, works.. Given they are the people who'll be providing the online service, I don't see why they'd inch away from a formula which hs making them a lot of money.

Peter H
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Posted: 20th May 2005 23:44
Yeah, they do that, and i'll buy Revolution before 360

"We make the worst games in the universe."

Neofish
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Posted: 21st May 2005 22:36
If you can develop for free then I will get one I've decided not to get a 360 or PS3 because they look crap (I hate the controller S for xbox, and there are lumps on the bottom )

Pi = 8
Rob K
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Posted: 21st May 2005 23:00
Quote: " Developers are going to have quite a bit of power at thier disposal too."


Where are those specifications from?

According to all of the gaming news & development sites I keep up with, only details on storage and connectivity have been officially confirmed. I have seen three sets of rumoured specifications, the only agreement between the them is that the processor is somewhere around 2Ghz PPC, and the graphics card is manufactured by ATI.


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Raven
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Posted: 22nd May 2005 04:40
They're on the IBM devweb, there's no specifications on the processing power of any of the chips yet..

so there is no way to cooberate what Sony and Microsoft are claiming, also don't know the actual specifications or such of the VPU/GPU as ATI doesn't have them yet, but what it does mention on the site is that IBM created a Dual Core variation of the Microsoft VPU for the Revolution. given that's a 48 Million ShOps, it would be safe to assume that the Revolution will be 96 Million ShOps.

If I were to guess at the processing power, I'd imagine it would be
320 GFlops for the CPU, and 1.5 TFlops for the VPU. If I had to guess that is.. this would put it close to the PS3 in terms of overall power, and would put it at close to 4x more powerful than the GameCube; which is roughly what Nintendo have been claiming.

Of course just educated guesses based on the overal specifications of 'Broadway', and the limited information on 'Hollywood'.

They're also subject to change, but then so is the PS3. The only one set in stone now is the X-Box 360. No doubt IBM will make the details public once the console is released.
I'll try to see if I can find the extra details on Panasonic's site, as they had GameCube 'Gekko' details public first.

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