Intro:
Okay, first let me preface this with the fact that I am a n00b
to Darkbasic/Game programming overall. Read multiple books on the subject and have many more to read, etc, but no real experience. With that said, onto my questions:
Background:
For my first attempt at any game development, I want to build a basic, top down tiled, code base, from which to practice development of a couple of games. Albeit rudimentary, this is my objective. In view of this, I have a couple simple questions.
Questions:
#01. When working with DB/DBP is it easier to work through building internal functions or exterior DLLs? I have done some C++/DLL work so I could theoretically do that.
#02. I've noticed a lot of posts stating that the 2D functions of both DB/DBP are not very good, and that building a psuedo-2D game via 3D dynamics is better. I already am leaning that direction, as I want to prototype in DB, then move up to DBP later.(On a budget) So am I thinking right here?
#03. Do the memblock functions within DB/DBP provide bit control? And if so, what is the fatest way to utilize these?
If you have any other suggestions/ideas/flames, feel free to post. Thanks ahead of time for your assistance.
-Fallen Star
Not all who wander are lost. - J.R.R. Tolkien