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Newcomers DBPro Corner / adding cinamatic scenes

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Resident Evil 4 fanboy
19
Years of Service
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Joined: 2nd Feb 2005
Location: Where evil doers are!Oh wait, my room!
Posted: 22nd May 2005 00:01
I want to know what programs you can use to make cinamatics and voice overs?
Dark Flame
19
Years of Service
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Joined: 15th Feb 2005
Location: England
Posted: 22nd May 2005 00:22 Edited at: 22nd May 2005 05:32
[EDIT] lol sorry i misread your question thinking you wanted to know how to export into dbp...dunno why.

You wont need any programs you can use the LOAD ANIMATION command. But your cinamatics will need to be either a MPEG, AVI, Quicktime, WAV, AIFF, AU or SND format to work.

When you want the animation to play at a certain point use the PLAY ANIMATION command and you can stop the animation using STOP ANIMATION

Three Score
20
Years of Service
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Joined: 18th Jun 2004
Location: behind you
Posted: 22nd May 2005 03:44
use flashmx for the cinamatic like i would and export avi

formerly shadows of emptiness
Resident Evil 4 fanboy
19
Years of Service
User Offline
Joined: 2nd Feb 2005
Location: Where evil doers are!Oh wait, my room!
Posted: 22nd May 2005 05:42
yeah and where do you go to make animations?
master programmer
19
Years of Service
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Joined: 30th May 2005
Location: 3D Space
Posted: 30th May 2005 17:32
I use the 3D object and animate them, then put them in the game and load them. They look realistic, and for the voice overs, a program like "sound recorder" or my favorite "wave editor" or "video impression" works just fine. I don't know about you, but my voice over are good because of my handsome voice.

_________________________________
<<<<I can program using anything>>>>

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