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Geek Culture / PS3!!! pics and specs

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Metel Artz
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Posted: 24th May 2005 02:38
hello i went over to ign.com and found a bunch of ps3 stuff system specs are:
CPU

Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
total floating point performance: 218 GFLOPS

GPU

RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines

Sound

Dolby 5.1ch, DTS, LPCM, etc. (Cell- base processing)

Memory

256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700MHz

System Bandwidth

Main RAM 25.6GB/s
VRAM 22.4GB/s
RSX 20GB/s (write) + 15GB/s (read)
SB< 2.5GB/s (write) + 2.5GB/s (read)

System Floating Point Performance

2 TFLOPS

Storage

Detachable 2.5" HDD slot x 1

I/O

USB Front x 4, Rear x 2 (USB2.0)
Memory Stick standard/Duo, PRO x 1
SD standard/mini x 1
CompactFlash (Type I, II) x 1

Communication

Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)
Wi-Fi IEEE 802.11 b/g
Bluetooth 2.0 (EDR)

Controller

Bluetooth (up to 7)
USB 2.0 (wired)
Wi-Fi (PSP)
Network (over IP)

AV Output

Screen size: 480i, 480p, 720p, 1080i, 1080p
HDMI: HDMI out x 2
Analog: AV MULTI OUT x 1
Digital audio: DIGITAL OUT (OPTICAL) x 1

Disc Media

CD PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer), SACD HD, DualDisc, DualDisc (audio side), DualDisc (DVD side)
DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE

and pics are also at ign.com and i read up there that it IS going to have a small hard drive but the controllers are like boomerangs! well at least there wireless!


they also come in THREE diff colors white silver and black.


goto my site at metelartz.com <<its da bomb except the one your at now. he he
Hamish McHaggis
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Posted: 24th May 2005 02:44
They should power the controllers by beaming high intensity microwaves at them. And I agree, the controllers do look stupid (well, I agree with myself).

More tea Vicar?
David R
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Posted: 24th May 2005 02:45
Ever get the feeling of De-Ja-Vu? (Probably spelt that wrong)

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denki
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Posted: 24th May 2005 03:23
Ugly ugly ugly.

And the controller looks like a double ended dildo.
Sorry for the description, but it does.
Rob K
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Posted: 24th May 2005 03:34
It isn't that bad as a design, but I probably prefer the Revolution's appearence out of the three. It is quite likely that the controller's look and feel will change before it is released next year.

Take any performance specifications Sony issue with a pinch of salt. A quick comparison of Sony's figures vs. Nintendo's figures for the current generation appears to show that the PS2 has five times the graphics horsepower of a GameCube.


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Raven
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Posted: 24th May 2005 04:41
Yeah it is an eerie feeling of Deja'vu

David T
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Posted: 24th May 2005 04:48
If this forum started a wiki, this article would feature under "old news"

j/k

Facts are meaningless.
You could use facts to prove anything that's even remotely true.
IanG
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Posted: 24th May 2005 05:04
has anyone else noticed how both ms and nitendo change the shape of their controllers, yet sony just keep them the same or with very little difference

have you also noticed how ms has added more buttons to the xbox controllers and the way sony have kept their controllers the same - apart from the mishap with the new designer getting carried away with extrusions to the grips

Used to be Phoenix_insane registered in september 2003 despite what the date says to the left <--
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Metel Artz
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Posted: 24th May 2005 05:06
i like the design just the controlers are kind of. what he said double ended dildos. (he he dildo) other than that the ps3 has my money

goto my site at metelartz.com <<its da bomb except the one your at now. he he
IanG
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Posted: 24th May 2005 05:10
ive got to say the ps3 is ugly, and when you compare it to the sleekness of the xbox, well the ps3 looks like a pile of crap

go go xbox 360 - *spins in excitement, and falls down from dizzyness*

Used to be Phoenix_insane registered in september 2003 despite what the date says to the left <--
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Jeku
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Posted: 24th May 2005 05:14
I couldn't give two craps about what my console looks like, as long as it has kickass games. Period.


--[R.O.B.O.I. and FireTris Coming Soon]--
David T
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Posted: 24th May 2005 05:18
I love the Gamecube controller, it feels so natural. I hope they don't go too overboard chaning it for revolution.

Facts are meaningless.
You could use facts to prove anything that's even remotely true.
Metel Artz
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Posted: 24th May 2005 05:18
Quote: " I couldn't give two craps about what my console looks like, as long as it has kickass games."
exactly! xbox 360 doesnt even play old xbox games the ps2 did that with ps1 games HOPEFULLY the ps3 will do that with ps2 games. (thats alot of ps!!)

goto my site at metelartz.com <<its da bomb except the one your at now. he he
Metel Artz
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Posted: 24th May 2005 05:20
HOLY POOP STAINS!! i just noticed that the playstation 3 text on the top of the ps3 is the SAME font as the spiderman 2 game for ps2!!!!!!!

goto my site at metelartz.com <<its da bomb except the one your at now. he he
denki
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Posted: 24th May 2005 05:31
I don't care much about what the console looks like (I have an xbox), but I sure as hell care that the controller not only looks like a sex toy, but looks pretty uncomfortable to use.

But it's only a concept, one that's due to change hopefully.
Jeku
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Posted: 24th May 2005 06:00
Quote: "xbox 360 doesnt even play old xbox games the ps2 did that with ps1 games HOPEFULLY the ps3 will do that with ps2 games. (thats alot of ps!!)"


What are you on about? The Xbox 360 will play SOME of the old Xbox games, and the PS3 is completely backwards compatible. Check your facts.


--[R.O.B.O.I. and FireTris Coming Soon]--
Raven
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Posted: 24th May 2005 07:24
I agree David, for the most part it is a very natrual controller.
It has a little problem with FPS though given the position of the C-Stick.

What I'd like to see would be them changing the A-Button to a thumb-ball or something. Moving the Z-Button underneath the LR rather than where it is now would also REALLY be apprieciated.

Aside from that though I think the current design is perfect. Especially for the games on the console.

Quote: "What are you on about? The Xbox 360 will play SOME of the old Xbox games, and the PS3 is completely backwards compatible. Check your facts."


Microsoft are just covering thier asses for games that might not work.. so they said it'll work for all popular titles. As they'll check and add patches for them, and as the console continues they'll keep adding support for the other games.

It's likely that most will work out of the box though.

The PS3 isn't completely backward compatible, as the PS2 was around 90% compatible. Despite what Sony claimed.

The only console that will be 100% Back-wardly compatible is Nintendo.. and not just with Cube but every game they've made since the NES was relased.

Quote: "I couldn't give two craps about what my console looks like, as long as it has kickass games. Period."


Something Nintendo have been doing for generations..

Peter H
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Posted: 24th May 2005 07:30
Quote: "Quote: "I couldn't give two craps about what my console looks like, as long as it has kickass games. Period."

Something Nintendo have been doing for generations..
"


i though the nintendo version would be something more like
"i don't care how 'high-performance' my console is, as long as it has fun games"

nitendo hasn't thrown looks out the window

"We make the worst games in the universe."

Jeku
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Posted: 24th May 2005 09:36
One thing about the Xbox 360 that is a double-edged sword is its patching capabilities. One the one hand, it's great that MS can and and will be patching the dashboard over time (much like the original Xbox). However, what's to stop them from patching rushed games, ala what the PC industry already does? This will royally suck IMHO.


--[R.O.B.O.I. and FireTris Coming Soon]--
Izzy545
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Posted: 24th May 2005 09:40
Jeku: Well, the only thing that I can foresee stopping them doing that is the fact that not everyone that has it is going to have online access. Not a whole lot of people have broadband comparatively, so they *HOPEFULLY* will cater to them all and not do that.

If they do rush games like on the PC, and release them all buggy and such, I agree, that would royally suck.

Raven
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Posted: 24th May 2005 09:48
Currently Nintendo and Microsoft have 'quality assurance' programs in-place. If a game doesn't live up to thier rigerous tests, then they refuse to have it published.

It's a benefit of being that platforms distributer no doubt.
Sony on the other hand, will simply not put it's mark of approval on the game.. but will still allow it to be published.

A good example of this is Tomb Raider : The Angel of Darkness. It was horribly buggy on release, both Nintendo and Microsoft said it couldn't be published; and a game that was due to be multi-platform ended up PS2/PC only.

I don't see either companies changing this policy for the near future.

Metel Artz
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Posted: 24th May 2005 12:32
and it is a good policy. i dont want to play a game that has 20,000 bugs in it *cough* tony hawk games *cough* well i guess those are just glitches.

goto my site at metelartz.com <<its da bomb except the one your at now. he he
Eric T
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Posted: 24th May 2005 16:15
From what I read, the controller shown is only a concept. I do have a weird feeling, that like the GC controller, that it may look uncomfortable, but it really fits the hands perfect. You never know...

I do get the disgusting picture though of someone using the PS3's backwards compatibility and popping FF8 in and summoning Eden and with the end of the....

Actually, I'll keep that thought to myself... ugh..

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Dave J
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Posted: 24th May 2005 17:30
This could well be the one time where multi-functionality is a bad thing!


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Killswitch
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Posted: 24th May 2005 18:34
Have Nintendo released the full specs for the Revolution yet? They chickened out of telling us them once they saw (and wet their pants at) PS3 and Xbox 360 specs.

~It's a common mistake to make, the rules of the English langauge do not apply to insanity~
Neofish
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Posted: 24th May 2005 19:01
Am I the only one who liked the original Xbox controllers, and will therefore not get the 360?

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Pricey
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Posted: 24th May 2005 20:42
Quote: "Moving the Z-Button underneath the LR rather than where it is now would also REALLY be apprieciated."


I have had a gamecube for a long time now and i totally agreee that the Z button would be much better beneeth the R button, its very awkward to use in its current postition, although in most games its only used for bringing up stats or maps.

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David T
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Posted: 24th May 2005 21:09
Quote: "They chickened out of telling us them once they saw (and wet their pants at) PS3 and Xbox 360 specs."


Talking about reading beteen the lines

Its rumoured to be around the smae power wise as the 360.

Facts are meaningless.
You could use facts to prove anything that's even remotely true.
Metel Artz
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Posted: 24th May 2005 21:45
that will be hard to believe

goto my site at metelartz.com <<its da bomb except the one your at now. he he
MiR
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Posted: 25th May 2005 04:54
Quote: "
Its rumoured to be around the smae power wise as the 360."

mmmm. Maybe that rumor just came about because the same companies are making the chips(ATI, IBM). I wouldn´t be surprised if it was more powerfull though. It is coming out some 6 months afterwards after all.


¿Como estas you el dia de today?
David T
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Posted: 25th May 2005 04:56
Quote: "that will be hard to believe "


Why?

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You could use facts to prove anything that's even remotely true.
Metel Artz
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Posted: 25th May 2005 06:25
well becuase nintendos graphics have ALWAYS been 5 steps behind the others in other words crappy graphics.

goto my site at metelartz.com <<its da bomb except the one your at now. he he
DBAlex
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Posted: 25th May 2005 06:41
Lol...

Your typical sony fanboy...




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David T
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Posted: 25th May 2005 06:42
You, my friend, are a foolish person.

Facts are meaningless.
You could use facts to prove anything that's even remotely true.
Raven
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Posted: 25th May 2005 07:21 Edited at: 25th May 2005 10:11


In that you'll find the specifications for the last generation consoles. Nintendo were by no means '5 generations behind', thier graphics could handle Shader 2.0, this ment that in order for the X-Box to achieve the same shader effects it needed to take 2-3x the time to render. For something as simple as Depth of Field, either the developers halved the quality of the effect or halved the polygon count.

Nintendo's machine also featured HSR, which effectively ment while it couldn't technically render more than 200,000 polygons per scene, unlike Microsoft or Sony they could have 400,000 polygons per-scene but STILL render only 200,000. Meaning you could double the complexity of worlds without worrying about the speed.

Oh, and do I even have to mention the fact that ALL Nintendo games used 1080i HDTV out of the box, they didn't have to be specially developed.. this is with ZERO slow downs, and not to mention the Sub-Pixel Anti-Aliasing Unit that allowed FSAA on the Texel rather than Pixel level with no loss of speed.

While the X-Box can physically render out nore polygons per second, once you have the cards doing the same tasks.. the X-Box's GPU itself is only marginally quicker. This might not seem impressive but when you remember the GeForce3 is running at full-speed but the Radeon9700 is running at almost 1/3rd it's full speed. Nintendo are FAR from being 5 steps behind.

Last generation thier console was the first to have a Hardware Anti-Aliasing and 24-bit High Colour Rendering, it was one of the first 3D Accelerated Hardware Gfx Chips to feature more than 16-bit Colour.. oh and not to mention Coloured lighting, capable of rendering scenes of almost 20,000 polygons! not impressive now, but considering the PSOne was only able to handle a maximum of 8,000 polygons and even that was pushing it.

Izzy545
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Posted: 25th May 2005 09:08
Raven: I have to agree, the gamecube is definitely up to par with XBox graphics. I own both, and I'll be darned if some Gamecube titles don't have BETTER graphics than the XBox!

So basically, the Revolution AND the XBox 360 have earnt my money and support!

Metel Artz
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Posted: 25th May 2005 09:16
you dont have to be signed in to view posts

goto my site at metelartz.com <<its da bomb except the one your at now. he he
TKF15H
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Posted: 25th May 2005 09:24
he was talking about another forum

Metel Artz
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Posted: 25th May 2005 09:28
oh hehe

goto my site at metelartz.com <<its da bomb except the one your at now. he he
Raven
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Posted: 25th May 2005 10:11
alright edited in the specs.

Dot Merix
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Posted: 25th May 2005 14:18
From IAN:
Quote: "has anyone else noticed how both ms and nitendo change the shape of their controllers, yet sony just keep them the same or with very little difference

have you also noticed how ms has added more buttons to the xbox controllers and the way sony have kept their controllers the same - apart from the mishap with the new designer getting carried away with extrusions to the grips"


Microsoft didnt really change the shape of their controller too much, and they didnt add more buttons to the controller either. All they did was move the black and clear/white button up to the top of the controller, as you'll notice there are no longer white/clear and black buttons.



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Killswitch
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Posted: 25th May 2005 23:18
I'm a Sony fanboy but I must admit GameCube graphics are better than the PS2s. I just feel its the cubes games that let it down, I know there is some crap for the PS2 but titles like Mario 5,000 and Mario Golf seem to make up the bulk of their range. Its just too cutesy for my liking.

I think both Nintendo and Microsoft opened up their licensing range to be more like Sony, that was they'd have less of a niche market.

~It's a common mistake to make, the rules of the English langauge do not apply to insanity~
Raven
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Posted: 26th May 2005 02:42
Nintendo have a huge range of titles, if you only ever go by the titles they advertise then all you'll see is:

Mario, Pikmin, Resident Evil 4, etc.. Basically it's just what Nintendo personally want to push.

The console as a whole though has a pretty extensive range of 400 titles (yeah I know like 1/3rd what the PS2 has, but 90% of them are awesome to play rather than the PS2 10% ) not all of them are 'cutsie', most of Ubisoft's games are on the Cube.. while sure they're on every other platform too, they're cheapest on the Cube. Imo they look and play better on it too.

Quote: "I think both Nintendo and Microsoft opened up their licensing range to be more like Sony, that was they'd have less of a niche market."


There was nothing stopping developers creating games for either console.. unlike Sony, both Microsoft and Nintendo have (had) dedicated developer sites.

In-fact the cost of development for the Nintendo GameCube was the cheapest at $10,000 but the problem was you HAVE to pass thier quality assurance program, which isn't easy.

Not to mention given most developers are mis-informed about the GameCube, being told it was harder to develop for. It's no different than creating an OpenGL game.. quite easy really.

Killswitch
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Posted: 26th May 2005 02:58
Oh I don't mean the costs, I mean having to have the game approved before its release.

~It's a common mistake to make, the rules of the English langauge do not apply to insanity~
Raven
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Posted: 26th May 2005 03:10
Yeah, but both Microsoft and Nintendo have top-quality games.
I've only ever kept the Sony games that work without problems...

I buy the same amount of games for each system I own (about 2-3/month) yet while my GameCube and X-Box have currently 80 games, my PS2 only has 11.

In terms of quality ratio, I think that Nintendo/Microsoft's choice to strictly control the quality of the games on thier systems is a good thing. It means developers have to actually put in effort rather than putting out some horrible game that while might have a good concept the execution of it is below par.

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