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Work in Progress / Impulse (An action powers game)

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Plugged
21
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Joined: 30th Nov 2002
Location: Hertfordshire
Posted: 26th May 2005 04:21 Edited at: 9th Jun 2005 05:54
Hi all this is my game (well engine really) that i have been working on. I have some screens but a download will be out soon. The game is called Impulse because you play a ex soldier who was experimented on and now has different powers at the moment these are
Make an explosion any where
Freeze a selected area stopping any bullets enemy with in the area
Telekinsis : pick up an object other than the level.
Fire projectiles
Make an impassible shield around you
with these power you must battle through different levels as you try to find out what happened in the test labs 10 years ago. At the moment the engine is pretty much finished ( download at bottom ) . So far i have one test level that i didnt model, hopefully i will recuit a level modeler and a character modeler to complete the single player mode. But i will release a level editor so anyone can make side levels. okay any way download a demo at the bottom which includes V1 of the engine with one demo level and a level editor. If you do make any levels please post them back here so other people can play them. If you cant host them email me and i'll make a pack of them, which i will host


Please pay no attention to the fps as the program is now running much faster 40 fps







[edit]
here is the download rather than you scrolling through the thread

http://impulse.dbspot.com/demo.zip


cheers
Plugged


Work Hard; Play Harder ;
Sergey K
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Posted: 26th May 2005 04:27
looking good man..

Tip:
you should remove the text collors/font/size in looping of the game to get better fps

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Bestotr
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Location: Germany
Posted: 26th May 2005 04:28
looks good ..... but only 2 Frames in the second screen ?

Whats up ?


BTW: Buy DBP
Sergey K
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Posted: 26th May 2005 06:24
@Bestotr: the problem is in the font/color/size text in the looping...

and its not good!

@Plugged: REMOVE THE FONT/COLOR/SIZE TEXTS AND U WILL GET MUCH MORE FPS!!

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David R
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Posted: 26th May 2005 06:28
No... FPS always drop when taking a screen - either that or an object was being loaded as the screen was being taken.

@GogetaX: Text has no effect on FPS since its written to an overhead, and not directly on the 3d viewport screen.

Only thing is - I hate that font!! Still cool though.

[url=www.lightningstudios.co.uk][/url]
Sergey K
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Posted: 26th May 2005 07:00
text no, but set font/color and size is droping the fps alot..
you should try it..

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Plugged
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Posted: 26th May 2005 08:01
yeah the 2 fps was just at the instant because i had some testing code running in the back ground on the explosion which slows it right down. However recently i have seen a sudden down in fps and i couldnt figure out what it was so ill try the text. Any way any one up for making some level ?

cheers
Plugged


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Plugged
21
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Posted: 26th May 2005 08:27
Hi guys here are some screens of the level editor. now each diamond represents a game item. Green is a health pack, Purple is a block, yellow is a breakable block and red is an ais route path. The ghosted plane idicates which object is selected





cheers
Plugged


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Sergey K
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Posted: 26th May 2005 08:29
heh cool

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David R
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Posted: 27th May 2005 01:55
Quote: " text no, but set font/color and size is droping the fps alot.."


It takes less than a single millisecond to perform a single 'ink rgb' command. At max, he is slowing his game down by 4 milliseconds - which is not noticable what-so-ever

[url=www.lightningstudios.co.uk][/url]
Plugged
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Posted: 1st Jun 2005 22:33
About to release demo (just trying to find a place to host). i will release a first demo and a level editor. I have added some new features such as the player has a gun the powers are easier to use.

cheers
Plugged


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TEH_CODERER
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Posted: 2nd Jun 2005 05:27
GogetaX is actually right this time. Changing font or font size will slow the game down a lot. It looks like an interesting project but it is too slow.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.tk
Plugged
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Posted: 2nd Jun 2005 05:53
now its running @ 40 fps fine and yeah gogetaX was right!

cheers
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Bizar Guy
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Posted: 2nd Jun 2005 06:19
Yah, I also found that removing text or keeping it basic in one my games gave the fps a huge boost. Not sure why, but it did.


Currently working on BlockMan Remix
The Nerd
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Posted: 3rd Jun 2005 00:50
So... Were's the demo!

Looks really cool!

Visit PanzerGames here
David R
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Posted: 3rd Jun 2005 00:52
Quote: "GogetaX is actually right this time. Changing font or font size will slow the game down a lot. It looks like an interesting project but it is too slow."


Only using the RGB command causes this.

@Plugged: d....e....m....o..... ......must....have.....demo...

[url=www.lightningstudios.co.uk][/url]
Plugged
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Posted: 3rd Jun 2005 01:24
sorry guys the demo is finish, and surposed to be uploaded to dbspot but atm you can't access it, so in talks with jimmy.

cheers
Plugged


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Plugged
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Posted: 3rd Jun 2005 01:48 Edited at: 9th Jun 2005 05:55
Okay DEMO

okay web if the link doesn;t work
http://impulse.dbspot.com

link for .rar file (if you have winrar download this as its smaller)
http://impulse.dbspot.com/demo.rar

DOWNLOAD .ZIP AS ITS GOT A NEW VERSION OF THE DEMO

link for .zip file (if you dont have winrar download this as you cant read the other one)
http://impulse.dbspot.com/demo.zip

there i think that just about every one catered for. Any please post crit and levels there. In a perfect world this will get abit of a following with lots of people making levels and sharing them, but oh well

cheers
Plugged


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Plugged
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Posted: 3rd Jun 2005 01:53
ohh guys before i forget this game was orginally design for consoles and so me being a db program i have gone with the controller device option, however not being a complete dous i have made a keyboard and mouse version but believe gameplay is muh better when you use a controller. ohh and i dont know about joysticks but theoretically it could work.

cheers
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Plugged
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Posted: 3rd Jun 2005 20:31
Ohh guys also post back with any things you want me to add to the level editor, which will probably be alot.

Cheers
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The Nerd
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Posted: 3rd Jun 2005 20:41
I can't even open the website

Visit PanzerGames here
Plugged
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Posted: 3rd Jun 2005 20:46
yeah dbspot i think is having so trouble at the moment, just been through the forums trying other dbspot links and they don't seem to be working either.

cheers
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Sergey K
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Posted: 4th Jun 2005 00:45
im always right

anyway i maked a text function that with next fetures:
1) writing on sprite
2) writing with difrent colors/size/font and the FPS is still the same (well almost) from 100 fps is loosing only something like 4 or 5 FPS maximum

and i dont gonna show u guys my function

i cant write replays in real time becouse of the **** mods
TEH_CODERER
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Posted: 4th Jun 2005 22:27
So what was the point in saying it?

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.tk
Baggers
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Posted: 5th Jun 2005 00:21
Come on GogetaX you were being less of a pain recently, dont go back to your old ways.

Plugged
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Posted: 6th Jun 2005 02:09
well if any wants to comment on the demo as well as gogetaX that would be great!

cheers
Plugged


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Plugged
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Posted: 8th Jun 2005 09:37
can some one please download the game i know at first the download didn't work but it seems fine now and even if you hate post back and say so, but at least give some reasons.

Cheers
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KYP
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Posted: 8th Jun 2005 09:52
this game sounds cool, cant download cuz im on a mac...

program 'till your butt falls off, and never give up.

working on a game: Squirell wars. around 7% done.
Bizar Guy
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Posted: 8th Jun 2005 10:09
Curse you!!! I'm no fan of windows, but a mac!?

Plugged: I tried to play your demo, but I got this error.



Currently working on BlockMan Remix
Plugged
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Posted: 8th Jun 2005 10:32
Bizar guy could you try re extracting it or re downloading it because i just tried the .rar at a friends and it worked fine, slow but fine. did you extract all of the file in to one directory. if i still doesn't work could you tell me how far it went i.e. if the intro was done, if the menu was done and if all that was done which way the loading ... end bit is either "/","\" or "|" okay? any way thanks for downloading it.

cheers
Plugged


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Plugged
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Posted: 8th Jun 2005 21:35
okay i found the problem. it is the programme isn't loading any level or player to fix this in the menu you have to manually tell it which level to go to, so in basic term what this mean to you is you must go to the level option on the menu at least once before you start the game. im trying to fix it and a new demo will be up soon,

cheers
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Ace Of Spades
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Posted: 9th Jun 2005 05:03
That is one awesome looking game!

Great Job!

Another ban...another name
Plugged
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Posted: 9th Jun 2005 05:52
guys download the zip cause its got a new version of the demo in it.

cheers
Plugged


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Plugged
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Posted: 10th Jun 2005 09:24
i feel really bad bumping my own project thread but come on guys only a few more post to get red thread status then hopefully more people will look at it. And please can some one please post back about the demo its been up for like a week and so far all i have is error on line 310, (which can be avioded by going to the level part of the main menu). any new demo out same links!

cheers
Plugged


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Baggers
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Posted: 10th Jun 2005 09:39
Im sorry man I have run it, and did experience the errors though i found out how to avoid them. You need to fix those soon as if people cant run it without having to modify stuff then they just wont respond, they delete without a second thought (well I nearly did !)

Gameplay looks solid enough so far though im not sure exactly what i was doing, it felt annoying not being able to aim up or down with the mouse though so thats a feature to add.
Sorry it taken me so long to reply.

Plugged
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Posted: 10th Jun 2005 23:59
yeah any won who downloads now will not experience the error. As for the aim its just finding the end of the level which is a grey diamond shape placed under one of the walk ways and up down with the mouse should be there on the update.

cheers
Plugged


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Robot
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Posted: 17th Jun 2005 05:56
runtime error 7008 - object does not exist at line 620

The happenings of tommorow are behind us now
David R
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Posted: 19th Jun 2005 05:10
@Plugged; I'm gonna have a play around, see what's causing this error.

I like the look of the game, but its a shame I cannot test it

[url=www.lightningstudios.co.uk][/url]
David R
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Posted: 19th Jun 2005 05:18
I think there is some form of memory leak in the application.
It runs, shows the plugged intro, then tries to show the 'Wanna make your own game?' think (that appears on all DBP trial games etc.)

After that, the game crashed totally. I recieved no error, and Windows became complaining about a paging file fault; and the paging file was having to increase rapidly in size to meet memory demands.

Eventually, the PC crashed out to a blue screen, and it instantly restarted.

The PC is fitted with 512mb of RAM, so I'm unsure of why this has happenend. Maybe try re-compiling with the full versiobn of DBP ?

(Its obviously worth the money, since you've created a pretty cool, yet un-playable game)

Good luck. I hope to play a working version soon.

[url=www.lightningstudios.co.uk][/url]
Plugged
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Posted: 23rd Sep 2005 21:23
Sorry guys been away for exams and hols but just found the problem, or i think, it was trying to load a font which you guys didn't have. So once i renew my dbspot account i will upload the new version, and hopefully you guys can finally play it.

cheers
Plugged


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