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Geek Culture / How did simcity do it?

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SageTech
19
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Joined: 3rd Dec 2004
Location: Orlando, Florida
Posted: 26th May 2005 14:20
im just woundering if anyone knows how simcity made thier buildings. Were they made of sprites or models?

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Gil Galvanti
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Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 26th May 2005 14:26
if ur talking about simcity 2000, i think they actually made them by "painting" pixels, cause they actually have an editor, and all you do is "paint" dots/pixels different colors, and the overall picture looks like a building .

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
SageTech
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Location: Orlando, Florida
Posted: 26th May 2005 14:59
i should have said simcity4, but yes, i remember the urban renewal kit.

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David T
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Location: England
Posted: 26th May 2005 17:52 Edited at: 26th May 2005 17:56
SC4 are 3d models optimised to be viewed from an isometric view. The whole gmaee is actually in 3d.

Facts are meaningless.
You could use facts to prove anything that's even remotely true.
BatVink
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 26th May 2005 19:19
I remember the original Sim City. The buildings were sprites, and they used palette cycling to animate the smoke and movement. The program without bitmaps was ridiculously small - about 10K (yes, not a typo, 10K!).

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David T
Retired Moderator
22
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Joined: 27th Aug 2002
Location: England
Posted: 26th May 2005 19:36
If you want to know all about SC4's rendering here is the place to [href]go http://simcity.ea.com/about/inside_scoop/3d1.php[/href]

Facts are meaningless.
You could use facts to prove anything that's even remotely true.
David R
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Joined: 9th Sep 2003
Location: 3.14
Posted: 26th May 2005 22:11
Simcity (2000 & classic) uses a matrix of numbered tiles. Each number represents an object. (e.g. #162=abandoned church).

[url=www.lightningstudios.co.uk][/url]
Toby Quan
21
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Joined: 16th Oct 2003
Location: U S A
Posted: 27th May 2005 04:49
@David T

That is an amazing article that you linked to. A very good read indeed!

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