You mean Unreal2?
For me I detested that storyline, it was so cheesy. Like the way she says she trusts you, just after she's dead - wow!, that was really bad, ''iritating glowy faced git said I should choose someone to trust, I choose you''. You 'choose' me? - you 'choo-choo-choose' me!. Whooowoooo miss OTT cleavage, maybe if you weren't dead that would mean something besides a cripplingly bad plot tool.
Often a storyline will have the desired effect, like concearn for the holo-chick in Halo2, when she get's left all alone. The end of Halo2 made us want more, the end of Unreal2 made me glad I only spent £10 on it. Don't get me wrong, it's not endings, it's the way the storyline ties together.
In Unreal2, they wander around trying to be political or something, gathering all these bits, then someone steals them and kills your crew at the end - thing is that you can only get away with that sort of plot 'crowbar' if anyone really cares about the crew, but they were all plebs. Pointless.
Van-B