well dbp 5.8 got their vertex commands and looking inside the basic3d header it seems we have them too. I was overjoyed because this is EXACTALLY what i was after for certain tools in my level editor, but im getting a weird result..
this code:
dbLockVertexDataForMesh(Map[SelectedX][SelectedY].ObjID);
int vc = dbGetVertexDataVertexCount();
dbUnlockVertexData();
causes these NONSENSE errors:
E:\C++ Projects\ShiiTerra\Main.cpp(759) : error C2065: 'dbLockVertexDataForMesh' : undeclared identifier
E:\C++ Projects\ShiiTerra\Main.cpp(760) : error C2065: 'dbGetVertexDataVertexCount' : undeclared identifier
E:\C++ Projects\ShiiTerra\Main.cpp(761) : error C2660: 'dbUnlockVertexData' : function does not take 0 parameters
when the headers clearly state:
void dbLockVertexDataForMesh ( int iID );
void dbUnlockVertexData ( void );
int dbGetVertexDataVertexCount ( void );
Given those are the definitions in the headers and not just some mistake in the help file I dont see how the errors its giving me are even possiable. Sure, a linker error if the functions dont exist or are different in the lib, but this?!
why *_*
[07:16:59-pm] « Sephnroth » you were dreaming about lee...
[07:17:13-pm] « Mouse » stfu

[07:17:22-pm] « Mouse » he was hanging himself lol