Yeah, it's still quite amazing to me how far we've come powerwise over the last decade.
I mean back in 1991 when Luxo Jnr was rendered, it took a computer farm which had a combined 16 processors and 4GB Ram (which was a lot back then) 75 hours to render each frame at 320x240
In 2001 NVIDIA unvieled thier GeForce 3 Card, which had 64MB rendering Luxo Jnr with Raytracing at 1024x768@60Hz
You think that they've gone from needing a room full of computer to something that today would be able to go in to a Cellphone (the GoForce 3D is AS powerful as the GeForce 3) .. it's just remarkable.
I'm looking forward to next year and being able to use these new PowerPC Processors as well as the new GeForce RS for my rendering needs.
Right now I have a Server (Quad Processor) Opteron System, that while getting on a bit now renders out scenes of 250million polygons with full Renderman shader scripts in around an hour at 16:9 (2x1k) Square.
Yet with the Playstation 3, if what they've claimed the capabilities is true.. I would be able to render the same scene in under a matter of 2-3minutes, if that.
I can't wait to see what Render Farms will be like next year. Even back in 2001 (when I bought the machine) you have to render out frames in layers with cutting down detail that is rendered out via a Nurbs Cage for the smoothness. Simply because doing all that data at once would take several times longer. Especially particle effects like smoke, would be an entirely new scene with references.
Yet with the new power becomming available there is a chance that we might be able to realistically simulate light on far more than just 15,000 photons per pass at a reasonable rendering speed. Even see the ability if you don't like the output to go back and sort out the scene again for a retake.