I'm not sure how the lite version works cause i use the full. But in full you can export as single bmp, split bmp, or avi. Use single bmp, to create a animated sprite, or save as avi if its possible if you used split bmps, you would have build the bmps into a tileset anyways to create a animated sprite. To use a avi you could do something like
Load animation "test.avi",1
play animation to image 1,1,0,0,64,64
make object plain 1,64,64
texture object 1,1
loop animation 1
the last 4 numbers in the play animation line 0,0,64,64 are the dimensions of the avi file left,top,right,bottom.
If you export as a 64 x 64 bmp, the file size is 348kbs, a avi of the same animation uncompressed is 207 kbs, the bmp converted to 24bit png is 9.12, and a avi compressed with mpeg-4 Codec v2 crispness at 100% is 4kbs. mpeg 4 100% is probablly the best way to go if size would be a issue even over a animated sprite using png.
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