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Newcomers DBPro Corner / Milkshape 3d

Author
Message
frostyrootbeer
21
Years of Service
User Offline
Joined: 23rd Dec 2002
Location: Afghanistan
Posted: 6th Feb 2003 01:34
high all, i know this is kinda funny posting this in the darkbasic forums, but read the question first as you will probably be able to solve it right quick . I have the trial version of MS3D and will be registering soon, but how do i load direct x models (such as the GI or ninja from darkmatter) into the MS3D editor?
Thanks,
Frosty
equation for any multiplayer fps
the best weapon in the game = "noob cannon"
soap_shoes
21
Years of Service
User Offline
Joined: 22nd Dec 2002
Location: United States
Posted: 7th Feb 2003 22:33
has to do with the import tab i think.......



Max

things take time......like golf...
frostyrootbeer
21
Years of Service
User Offline
Joined: 23rd Dec 2002
Location: Afghanistan
Posted: 8th Feb 2003 06:04
Well you can export to x but cannot import x (as it seems) since there is no import x option on the import tab. It would seem odd that milkshape didn't support it, there has got to be a way to do it.

equation for any multiplayer fps
the best weapon in the game = "noob cannon"
soap_shoes
21
Years of Service
User Offline
Joined: 22nd Dec 2002
Location: United States
Posted: 8th Feb 2003 06:18
sorry
dont know what to say!!


good luck,
max

Do not give up for the beginning
is always the hardest...........
Blazer
21
Years of Service
User Offline
Joined: 22nd Oct 2002
Location: United States
Posted: 8th Feb 2003 18:57
Import the .3ds version of them. if there isnt one import them into 3d canvis then export them as 3ds then import them into milkshape

As I walk through the vally of the shadow of death, I will fear no evil.
- Psalms 23:4
Troan
21
Years of Service
User Offline
Joined: 22nd Jan 2003
Location: Inner thought about nothing
Posted: 9th Feb 2003 03:44
yea i just imported Dark Matter model
File>>Import>>AutoDesk3DS>>and loaded the file from Dark Matter in the Models>>3DS
hope that helps
Kale
22
Years of Service
User Offline
Joined: 8th Sep 2002
Location: United Kingdom
Posted: 9th Feb 2003 04:52
Milkshape, unfortunately doesn't import *.x's

What the flame does not consume, consumes the flame.
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AMD XP2100+, Geforce4Ti 4400, 512Mb DDR, Abit KX7, WinXP Home

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