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Work in Progress / puzzle compo

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Flashing Blade
21
Years of Service
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Joined: 19th Oct 2002
Location: United Kingdom
Posted: 3rd Jun 2005 00:39
This is my puzzle compo entry.
I take no credit for the game idea as it is based on a game I had on an old PC, but I can't remember the name of it.
There is 9 levels so far.
Let me know what you think, particulary interested in thoughts on difficulty curve.
Thanks


Piccy:



Download(2.5mb):

http://www.btinternet.com/~mikenmaz/puzzle.zip


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Tom Taylor
20
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Joined: 29th Dec 2003
Location: Germany
Posted: 3rd Jun 2005 02:04
Looks very nice and sweet! I like the screenshot. So I played the DEMO and it was fun. It's not very easy to win and the game interface is lovely. Good work!

Tom Taylor
Axelman
20
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Joined: 18th Oct 2003
Location: Parallel Universe
Posted: 3rd Jun 2005 17:11
looks really cool, looks a bit like a time bomb! (but with fishies.)

Very Cool

Cya Later,
Axelman

43% of Percentages are made up on the spot.
Peter H
20
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Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 3rd Jun 2005 23:42
yikes! i though i might win this competition by just having a shiny interface...but it looks like everybody has a shiny one this time around!

"We make the worst games in the universe."

Flashing Blade
21
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Joined: 19th Oct 2002
Location: United Kingdom
Posted: 8th Jun 2005 02:51
thanx peeps

anyone think levels get too hard too quickly?


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DEANO
22
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Joined: 26th Aug 2002
Location: United States
Posted: 9th Jun 2005 07:08 Edited at: 9th Jun 2005 07:09
Really loved your game! But yes I think it gets to hard to soon. I think Variations of the first couple of puzzles will keep the user from getting bored.

Again excellent puzzle!

Deano

"When I examine myself and my methods of thought, I come to the conclusion that the gift of fantasy has meant more than my talent for absorbing positive knowledge."
-ALBERT EINSTEIN
spooky
22
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Joined: 30th Aug 2002
Location: United Kingdom
Posted: 9th Jun 2005 19:08
I like it.

Got to level 7 on first go.

Glad to see you didn't go overboard and have some loud music going on in background. The idea of puzzle games is to concentrate on puzzle, not get a headache.

I also like the countdown thingy when you are about to run out of time.

Trying to remember where I've seen some of the game graphics. Sure they were in an Amiga game.

Good luck!


Flashing Blade
21
Years of Service
User Offline
Joined: 19th Oct 2002
Location: United Kingdom
Posted: 9th Jun 2005 19:27 Edited at: 9th Jun 2005 19:35
Quote: "But yes I think it gets to hard to soon"

Yep I'm thinking that. Gonna make a less steep dificulty curve for final version.

Quote: "Glad to see you didn't go overboard and have some loud music going on in background."

Thats 'cus I got no musical talent and couldn't even put together a basic techno beat

Quote: "Trying to remember where I've seen some of the game graphics. Sure they were in an Amiga game."


I made the fruit a while back for a fruit machine game, the shapes are Paint Shop Pro shapes with a innerbevel. The fish is copied from a cartoon fish from internet - not copied ctrl-c but copied like a drew one the same then gradiennt filled and did an innnerbevel.

Thanks for trying.


*Edit*

@ Spooky - that Vexd game in your sig looks good is it for compo?

*Edit2*

N/M just read your web-site. Good luck with you game too


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