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Newcomers DBPro Corner / wrong sound

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mr_fan
19
Years of Service
User Offline
Joined: 18th Mar 2005
Location: look... behind you.
Posted: 4th Jun 2005 14:11
I made a simple sphere shooting game but the wrong sounds play for one of the spheres
Lost in Thought
20
Years of Service
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 4th Jun 2005 16:40
With that code the sounds are chaos. How can you tell what is what?

HowDo
21
Years of Service
User Offline
Joined: 28th Nov 2002
Location: United Kingdom
Posted: 4th Jun 2005 18:37
had a look. so which sphere makes which sound?

eg sphere 1 = sound 3

might let us see where you've gone stray.

I'm not getting you down am I, Ho Look! another fancy Door?
mr_fan
19
Years of Service
User Offline
Joined: 18th Mar 2005
Location: look... behind you.
Posted: 4th Jun 2005 22:52
the one where the rem states it as "the other player", object number 2, it plays sound 7 instead of sound 3, im gona see if I can load the game as an attachment.

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mr_fan
19
Years of Service
User Offline
Joined: 18th Mar 2005
Location: look... behind you.
Posted: 4th Jun 2005 23:02
dang it! I can't get the program to load it always says the page can not be displayed and deletes it!
HowDo
21
Years of Service
User Offline
Joined: 28th Nov 2002
Location: United Kingdom
Posted: 5th Jun 2005 20:48 Edited at: 5th Jun 2005 20:48
still can't see what might be wrong but have come up with a way to see which line is making the sound.

if object in screen(3)=0 then text 0,30,"line number XXplay sound 3": play sound 3

add the underline bit, where XX becomes your line number for that line.

was the only way to run it without any sound or media.

I'm not getting you down am I, Ho Look! another fancy Door?

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