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Geek Culture / Won't it be a good idea if Fast-trak created a programming language for the basic games console?! Give me your ideas!

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ReneGade RG
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Posted: 6th Jun 2005 22:20
Won't it be a good idea if Fast-trak created a programming language for the basic games console?! Give me your ideas! I mean they made Darkbasic and Omega Basic, why stop there! I would love to make console games! What about you? What ideas would you personally like for the console script idea? 360 will run Direct-x 10, PS3 can run anything, Revolution will be interesting! Or maybe make it open source, so that you can translate all the code into c++, all the consoles nowadays run on c++! Come on, tell me your ideas...

It's amazing you're reading this, surprise... you still are.
ReneGade RG
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Posted: 6th Jun 2005 22:33
I'm not a meber of fast-trak but these ideas should be cool!

It's amazing you're reading this, surprise... you still are.
vid1987
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Posted: 6th Jun 2005 22:58
Yea.. I've thought of that too.. that would be cool if they made it in the form of a console game...

Peace


"If I wasn't so poor... I'd be rich..." Me
ReneGade RG
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Posted: 6th Jun 2005 23:04
Quote: "Yea.. I've thought of that too.. that would be cool if they made it in the form of a console game...

Peace"


That's great! Oh...I forgot to say that the PS2 demo CD contains yabasic (a programming language for ps2). It is alot like Basic (y.a is for yet another, yet another basic). You can also try yabasic on the pc but it was intended for the ps2!
The PS3 may come with a Yabasic 2!

It's amazing you're reading this, surprise... you still are.
BatVink
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Posted: 6th Jun 2005 23:22 Edited at: 6th Jun 2005 23:23
1. FastTrak are publishers, they don't make any software

2. You must license games for X-Box, Nintendo, Playstation. The license is out of the league of most Small to Medium businesses.

I agree, it would be fantastic to be able to write for these platforms. But it isn't going to happen for a long time. There is no reason for the console makers to make it happen.

BatVink
Van B
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Posted: 6th Jun 2005 23:26
The problem would be finding a console that would stay active long enough to do anything with - it could take years to develop anything.

It would be nice if there was an interpreted system, like a standard hobbyist variant of DX - like you would buy an interpreter for your own console and run home-grown games from CD on whatever console has a version of the interpreter. So you might make a game on your PC, that would work on consoles too - like the interpreter disk get's insterted which asks for your game disk - and creating the games on PC means that there's no need for expensive hardware. I imagine the big name engine developers could come up with something if the console giants would consider it.

They should though, I mean a system like that could be very succesful even with an expensive price tag - I'd happilly pay £200 or so for a system like that, and the console manufacturer isn't shouldering the responsibility for what get's produced with this hobbyist engine.


Van-B

ReneGade RG
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Posted: 6th Jun 2005 23:27
Quote: "1. FastTrak are publishers, they don't make any software

2. You must license games for X-Box, Nintendo, Playstation. The license is out of the league of most Small to Medium businesses.

I agree, it would be fantastic to be able to write for these platforms. But it isn't going to happen for a long time. There is no reason for the console makers to make it happen."


There is... The zx spectrum had some games made by kids! These games were a success! Having this feature may allow more games and greater uses for the consoles. I mean Sony didn't make yabasic, I forgot the name of the company..but Sony accepted! If Sony,Nintendo and Microsoft have any sense left in them they should agree!

And Fast Trak should take the opportunity if they can!

It's amazing you're reading this, surprise... you still are.
Richard Davey
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Posted: 6th Jun 2005 23:38
The ZX Spectrum wasn't a console. Consoles are tightly guarded in terms of what the owners will allow to be released for them - it isn't down to even the publishers of the games, if Sony for example deems a completed PS2 game as "not being worthy of its console" then it can stop that game being published -- even if it was created by a proper developer with legal development tools, etc.

The only reason Sony stuck Yabasic with the PS2 was to try and have it classed as a computer and dodge some EU tax, no other reason, they surely couldn't care less about "bedroom coders". I doubt if any of them want to see the sub-standard games that the majority of home developers would create, running on their "glorious" hardware. Sad but true - and I don't see it changing any time soon.

A great many people think they are thinking when they are really rearranging their prejudices.
Megaton Cat
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Posted: 7th Jun 2005 01:49
Quote: "if Sony for example deems a completed PS2 game as "not being worthy of its console" then it can stop that game being published"


Dunno why they'd start doing that now, seeing as they've already let alot of crap through.

It's M-E-G-A-T-O-N. NOT MEGATRON.
DON'T MAKE ME GET THE RABBIT.
Richard Davey
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Posted: 7th Jun 2005 02:03
I agree But they still have that ability. It was the reason cited that Metal Slug never saw an official US release for so long (infact did it ever receive one?) - apparently ancient 2D games just weren't what Sony wanted to see on its console!

A great many people think they are thinking when they are really rearranging their prejudices.
Jeku
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Posted: 7th Jun 2005 02:04
Well the console companies will not allow any major bugs in (as many as they can find of course), or any guidelines violations. A guideline violation is where something is mispelled, or improperly cased. For example if the right trigger on an Xbox is called the R-Trigger, and the game had the text R-trigger or Right-Trigger, etc., then the entire game would fail and be delayed by as much as a few months. That example is not accurate as I've been out of the industry for too long to remember a real example. But they are as anal as that.


--[R.O.B.O.I. and FireTris Coming Soon]--
Toby Quan
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Posted: 7th Jun 2005 02:15
Have any of you heard of the XGameStation?

http://www.xgamestation.com/

It is a console that you can buy for $200, and you can program games for it in Assembly. The creators are also trying to put BASIC onto it:

Quote: "
Q:
I've heard about languages like DarkBASIC and BlitzBASIC. Will the XGameStation support these?

A:
We will make every effort to port a dialect of BASIC to the XGameStation Micro Edition in addition to other low memory footprint languages like FORTH.
"
dj blackdragon3710
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Posted: 7th Jun 2005 02:26
I keep hearing of yabasic, but I have no idea what demo cd, or even if it came with mine....

<<<<<Used to be "djblackdragon" with being registered in January, 2003, no matter what it says on the left<<<<<
Jimmy
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Posted: 7th Jun 2005 03:00
What the crap is Fast-trak?

OSX Using Happy Dude
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Posted: 7th Jun 2005 03:27
Jimmy
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Posted: 7th Jun 2005 03:39
What? The stoat is Stinky?

dj blackdragon3710
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Posted: 7th Jun 2005 04:53
Fast-Trak is the company that publishes DB I do believe...

<<<<<Used to be "djblackdragon" with being registered in January, 2003, no matter what it says on the left<<<<<
OSX Using Happy Dude
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Posted: 7th Jun 2005 05:14
Quote: " What? The stoat is Stinky?"

Eh? Did you mean to say that the Jimmy is jammy ?

dj blackdragon3710
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Posted: 7th Jun 2005 05:35
I keep hearing of yabasic, but I have no idea what demo cd, or even if it came with mine....

Can anyone answer that?

<<<<<Used to be "djblackdragon" with being registered in January, 2003, no matter what it says on the left<<<<<
Raven
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Posted: 7th Jun 2005 06:56
GameStation isn't technically a console though. Not in the purest sense.. really it's just an Amiga 500+ in a box.

It is an interesting idea to say the least, but not exactly something that would appeal (or price-wise good) for a development community.

Don't get me wrong, I do plan to get one when I can justify the cost with the whole 'nostaligc' aspect; but as far as current gamers are conserned it hardly pushes the bounderies that even the GameBoy Advance does.

The next generation of consoles each have CD/DVD-RW reading abilities. There have been some talks of allowing them to play custom developed games.

Quote: "However Publishing might still be an issue.
The only reason Sony stuck Yabasic with the PS2 was to try and have it classed as a computer and dodge some EU tax, no other reason, they surely couldn't care less about "bedroom coders"."


True, given what it supported to; wasn't even worth the CD it came on. Though thier Yaroze was a very good idea at the time, just unfortunately too expensive an option.

Richard Davey
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Posted: 7th Jun 2005 07:04
Quote: "I keep hearing of yabasic, but I have no idea what demo cd, or even if it came with mine....
Can anyone answer that?"


What?? How the heck are we supposed to know if YOU got Yabasic with YOUR PS2 or not?! Try looking? It would be on a CD that came with the PS2, although I doubt new ones even bother having it any longer. I got a copy when I pre-ordered my PS2 upon release, I doubt if they even do it these days since the EU overturned their tax claims anyway.

A great many people think they are thinking when they are really rearranging their prejudices.
Raven
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Posted: 7th Jun 2005 07:06
You get it in the Registration Pack, tucked away on the demo disc.
I've not really touched it, more been interested in the Network Disc.

ReneGade RG
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Posted: 7th Jun 2005 22:09
What about my open source c idea? Not vc++, because nothing made with that will ever make it onto a console! Just do darkbasic, test your file, end and you can see the c code for it! Then all we need to do is buy a PS2cd, get a burner for it and upload the compiled c code onto it!

Genious...

It's amazing you're reading this, surprise... you still are.
ReneGade RG
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Posted: 7th Jun 2005 23:11
Or will there ever be a pack like DSDK with functions/methods which you can use for C++. Like whatever MAKE OBJECT SPHERE is in c++, and then we can easily load the class and use the function/method Make_object_sphere(1,20).
That would be compatible for anything! No vc++ dlls, just a class holding every dbpro command there is! That would be heaven!

It's amazing you're reading this, surprise... you still are.
Killswitch
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Posted: 9th Jun 2005 19:57
The edit button is your friend...

~It's a common mistake to make, the rules of the English langauge do not apply to insanity~
dj blackdragon3710
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Posted: 10th Jun 2005 01:43
Quote: "What?? How the heck are we supposed to know if YOU got Yabasic with YOUR PS2 or not?! Try looking? It would be on a CD that came with the PS2, although I doubt new ones even bother having it any longer. I got a copy when I pre-ordered my PS2 upon release, I doubt if they even do it these days since the EU overturned their tax claims anyway."



Heh, I just wanted to know if the CD had a name. Then you completely answered my question (maybe not in the nicest form but hey, it worked )

<<<<<Used to be "djblackdragon" with being registered in January, 2003, no matter what it says on the left<<<<<
Raven
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Posted: 10th Jun 2005 04:25
Quote: "What about my open source c idea? Not vc++, because nothing made with that will ever make it onto a console! Just do darkbasic, test your file, end and you can see the c code for it! Then all we need to do is buy a PS2cd, get a burner for it and upload the compiled c code onto it!"


o_0 .. there's no real difference in the output between C and C++
Also your about 10 years to late. Sony did this with the 'Black' Playstation which was dubbed Yaroze, back in 1996. The machine flopped and Sony decided never to do it again.

Quote: "Genious... "

Sony failed, why do you believe you can do any better?

Megaton Cat
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Posted: 10th Jun 2005 05:26
I sure can.

It's M-E-G-A-T-O-N. NOT MEGATRON.
DON'T MAKE ME GET THE RABBIT.

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