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Newcomers DBPro Corner / dbp FPS tutorial question (BSP--extreem noob)

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poisoned
19
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Joined: 6th Jun 2005
Location: the shadow realm
Posted: 16th Jun 2005 16:46
hi everyone,
I am fairly new to dbp and i was following the fps tutorial provided with the manual. I understand most of the concepts and need a little direction when it comes to the gravity aspect of the tutorial. The comands are quite simple:


you probly know where im going with this- the problem is when on a slope the player camera starts sliding down..... grrrr

i tried using the

command to stop or slow the slide / like it states in the manual and this doesn't seem to work.
--am i using it correctly?
--is there a better way to go about keeping the player camera on the ground without sliding?
--is there some post i just missed when searching for: (BSP, gravity)?
--the problem with my sorry attempt to make the tutorial(fake) gravity better only works if i'm not colliding with a wall!!! can i exclude the walls? or would this cause BSP collition to stop working?

media: http://www.batbusters.us/seik/firstone.zip

-------btw thanks for any help anyone can provide

Intel P4 3.6Ghz
1G PC3200 DDR
poisoned
19
Years of Service
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Joined: 6th Jun 2005
Location: the shadow realm
Posted: 17th Jun 2005 03:12
seems the source I posted isn't working so i'll just post it in code tags



the media in the above post contains all the .x files and .bsp & textures

Intel P4 3.6Ghz
1G PC3200 DDR
poisoned
19
Years of Service
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Joined: 6th Jun 2005
Location: the shadow realm
Posted: 20th Jun 2005 09:38
:::::bump:::::

Intel P4 3.6Ghz
1G PC3200 DDR
poisoned
19
Years of Service
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Joined: 6th Jun 2005
Location: the shadow realm
Posted: 20th Jun 2005 10:27
nobody want's to help???

Intel P4 3.6Ghz
1G PC3200 DDR
Baggers
20
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Joined: 31st May 2004
Location: Yonder over dem dere hills
Posted: 22nd Jun 2005 00:52
Well im not able to help currently (sorry) but I can bump you back up to the top again !

BatVink
Moderator
21
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 22nd Jun 2005 18:34
Not many people use BSP maps, so the number of people who can help is limited...sorry!

BatVink
poisoned
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Location: the shadow realm
Posted: 23rd Jun 2005 10:15
is that due to errors with bsp collision or because you have more control if you write collision code on your own?

Intel P4 3.6Ghz 1G PC3200 DDR
Baggers
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Joined: 31st May 2004
Location: Yonder over dem dere hills
Posted: 23rd Jun 2005 10:31
Its the BSP errors. Both models and terrains can be very fast id used correctly. Certainly for DB/P it seems to be the way to go.

poisoned
19
Years of Service
User Offline
Joined: 6th Jun 2005
Location: the shadow realm
Posted: 23rd Jun 2005 13:14
thanks baggers and batvink!!!

when i first received DB-pro i was excited and a bit over anxious to make the next "Unreal Tournament" but i think i should make some smaller games first like: tic tac toe

Intel P4 3.6Ghz 1G PC3200 DDR

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