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DarkBASIC Professional Discussion / Object's appearence

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SageTech
20
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Joined: 3rd Dec 2004
Location: Orlando, Florida
Posted: 18th Jun 2005 15:17
Hi,

Lately ive expierenced a problem with objects looking really shabby. I cant really explain what i mean by shabby but the picture can. Im not sure why this is but no matter what the object is moddeled in the kinda broken up look always apears. Any help is much aprcieted.

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Scorpyo
22
Years of Service
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Joined: 26th Aug 2002
Location: italy
Posted: 18th Jun 2005 17:07
judging by the looks i see 3 possible problems:

1) UV texturing, looks like planar mapping, placed vertical, which makes the stretchy look of the texture especially visible at the objects base. Try box or face mapping instead.

2) visually broken polys due to usage of double layer materials in the modeler, the opposite faces are so close that they mess up the rendering, creating void cracks or mixes.

3) near camera range value too high, polygons close to each other don 't render well (as in above case) and get mixed up, try small real numbers like 0.1

cheers
Dom
20
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Joined: 31st May 2004
Location:
Posted: 18th Jun 2005 18:20
Yeah that looks like the polygons on the bottom of the model are too close to the ones facing the camera so DarkBASIC cannot decide which one to render first so it kinda messes up


Thanks to Animeblood for the Logo!
SageTech
20
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Joined: 3rd Dec 2004
Location: Orlando, Florida
Posted: 20th Jun 2005 10:43
odly enough, increasing the near value helps, thanks.

Sagetech forums currently down
Scorpyo
22
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Joined: 26th Aug 2002
Location: italy
Posted: 21st Jun 2005 03:53
Yes you're right, i forgot it works the other way round: the farer or smaller you go the higher near camera value you need to avoid messy cracks.
Keaz
21
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Joined: 22nd Sep 2003
Location: Somewhere in south Texas
Posted: 21st Jun 2005 04:40
Speaking of UV mapping do you know of a free/lowcost UV mapping utility for *.x models

Breaking Stuff=Fun!,Bug Testing<>Fun!, Bug Testing=Breaking Stuff, so...
Bug Testing=Fun! Hmmmm....
DOES NOT COMPUTE! SYSTEM MALFUNTION!
mm0zct
21
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Joined: 18th Nov 2003
Location: scotland-uk
Posted: 21st Jun 2005 23:00
lithium unwrap (lith unwrap) google it

http://www.larinar.tk
AMD athlon 64 3000+, 512mb ddr400, abit kv8, 160gb hdd, gigabit lan, ati radeon 9800se 128mb.
Agent Dink
21
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Joined: 30th Mar 2004
Location:
Posted: 22nd Jun 2005 11:10
HEy, what kinda game is that? Sim City clone? Looks interesting

www.badpicsofmatt.tk
www.silver-dawn.net
Baggers
20
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Joined: 31st May 2004
Location: Yonder over dem dere hills
Keaz
21
Years of Service
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Joined: 22nd Sep 2003
Location: Somewhere in south Texas
Posted: 23rd Jun 2005 05:17
Thx, but the lithunwrap link is broke.

Breaking Stuff=Fun!,Bug Testing<>Fun!, Bug Testing=Breaking Stuff, so...
Bug Testing=Fun! Hmmmm....
DOES NOT COMPUTE! SYSTEM MALFUNTION!
Baggers
20
Years of Service
User Offline
Joined: 31st May 2004
Location: Yonder over dem dere hills
Posted: 23rd Jun 2005 06:00
Um... there is no link to lithunwrap as far as i can see...only the one to 'Mayor'

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