lol, thxs for the help... that gives me an idea for something
But againg the troble is the correct time
If i press (ex) "A" key:
If inkey$ = "A" or "a"
(The animation call)
(the function for damage)
endif
But as i told you before, if i do the way that you're saying i'd have to do something like do diferent attacks instead of a combo cause a combo is a sequence.
I don't know but i think is something like this:
If inkey$ = "A" or "a"
(The animation call)
(the function for damage)
For timecombo = 1 to 10
if inkey = "A" or "a"
(The 2nd animation call)
(the function for damage)
endif
I really don't know if it can be done like that
True Phantasy