Quote: "Perhaps that is why you don't like Hitman 2."
Quote: "Nope, I used to be pretty crap at sneaking games; so I just blasted my way past hundreds of enemies instead."
learn to read.
Quote: "If you actually played some of the missions and thought about how to get Silent Assassin in numerous ways, the clever level designs actually make the way you think about each level completely different - much more than in Perfect Dark where you just think I'll kill everyone in this room, then go into the next and do the same, and so on."
No doubt, but I don't really care much about redoing something just to get some 'perfect' award. Provided I complete the level that's good enough for me. In Perfect Dark you never had to kill anyone, you could make Guard Surrender, once you did that they'd just stand there worried you'd come back and finish the job. You had civilians some of which were brave enough to try something some which weren't.
Very few missions actually called for you to kill everyone. In-fact it was only the last one that did.. If you wanted to get through the missions as quickly as possible you'd want to use stealth.
Quote: "Or do what you are meant to do and slowly build up your skill. Going for Mass Murderer first and snooping around the level. Then perhaps going for a Silent Assassin method but killing people who are proving to be a problem. Gradually, do it killing less and less and thats what makes the game fun - not restarting each time someone sees you."
Forcing you to play the game in a single way.. which defeats the entire point.
Quote: "You can do all those things in Hitman 2, but there is a difference. In Perfect Dark the tactical sections all felt too fabricated as if the one tactical route was pre-defined. Although, you could do it other ways, shooting out lights to hide dead bodies would all set pieces because the guards never really had much freedom to roam about searching; you see each other then you kill each other. Thus, the dead bodies all occured in pretty much the same place and the conealment of them would just be what they have given you to do (shoot a light switch), rather than thinking how to dispose of the corpse (such as dragging him up some stairs and chucking him off a blacony. The tactics in Hitman 2 are pre-defined and that makes it actually tactical rather than just performing the set pieces thrown at you."
Perfect Dark enemies all reacted to a situation differently, there are now OPEN areas of any game even something claiming to have the best AI like Half-Life2 in this respect.
The levels for Perfect Dark were designed to allow agents to take out enemies in a number of different ways depending on the personality of the gamer. While yes you can predict how enemies will react to something; the fact that there are around 12 different ways they could respond to a dead body, from Apathey to Abject Fear.. and 30 ways to respond to seeing you, etc..
The fact is that the AI in Perfect Dark made the game better and more tactical. This is the major problem I had with Hitman... the AI were some of the most stupid retards I've ever seen; while I could predict roughly what an enemy would do in PD after a while, after 2 attempts at the first levele I could always predict how the Hitman guys would react. They're as disappointing as the Splinter Cell guys.. with games like this the point is to make the enemies INTELLIGENT, but they didn't; they gave them set reactions providing you with the challenge that these guys are perfect.
This actually pisses me off about just about most games nowadays.
In Perfect Dark, the guards have so many ranges of reaction.
a) They have to reload thier weapons.
b) Thier weapons can jam.
c) They're REALLY REALLY REALLY bad shots, thier accuracy improves with each difficulty but it's NEVER 100%
c) You can shoot thier weapon out of thier hand, which they'll try to pick it up or another weapon.. some will even run away at first and try to find another gun in a safer area.
d) You can injure the enemy in a way that either thier Arm or Leg is damaged making them limp, or even loosing all control over them.
2 leg shots and watch them fall for the floor cursing you.
e) They're not idiots, they will use cover for protect, they'll hide when they're being fired upon too much. If they're close to an alarm they will try to go for it, if your in a room with a light switch you can turn it off and those who are after you will be temporarily be blinded (you can visually see them stumble around until they get thier nightvision on)
Sure the games AI feels structured at times, but FGS it was using a relatively under-powered Processor compared to what Hitman is... yet was still capable of providing a much better overal gaming experience.
Quote: "The AI in Perfect Dark is often just stand and shoot and it too had its bugs. I remember standing in an elevator with a guard and while it was moving, he seemed to just shut down. I shoot him in the foot and ran around him in circles and bumping into him but he just stood there. Then when the elevator stopped he suddenly came back to life and turned round to shoot me."
Bollocks.
Quote: "The execution of Hitman 2 is one of the finest I've ever played. It was much more enjoyable than Perfect Dark - which was enjoyable, but didn't come close to what Hitman 2 has to offer. "
In your opinion.. I felt the AI was sloppy and completely structured; once you figured out what they reacted to the game was ridiculously easy and instantly BORING. The controls were buggy at best, the AI itself once your spotted is a case of Quake-logic. In quake that's fun, in a game that's SUPPOSE to be tactical it's boring as hell.
The game was just piss poor.