Hey getting ready to start a game. Upon the completion of my design document I realized that there are somethings that I don't know how to do.
1) Night and Day. I'm obviously going to make all the sprites to look likes it's day, but how do I make them night without having to redo ALL of the sprites? Is there a way I can put a filter over the screen so it looks darker? I highly doubt that I can adjust the brightness on the moniter through programming it. Although I could tell the player to turn down teh brightness on the moniter every time it's night LOL (just a joke

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2}In regards to traveling nothing bugs me more than trying to get somewhere while random enemies pop out every second of the way. I also want to stay away from avoiding enemies that you can see on the screen (the ones that chance you when they see you). I want the user to pick when or when he doesn't battle, but only to a degree. I really don't know what I want in this aspect, so this paragraph probably sounds really confusing, lol.
3)Probably the biggest problem is that I have multiple 2D artists working on the scenery and characters. Now since our game isn't a directly top down game all of our characters and scenery need to be at the same angle so it's not all weird looking. So my artists need some way to all draw at the same angle.
4)Does anyone here know where to get the following? Free Sound Recorder and Editor and a cable that hooks up the electric piano to my computer.
-Strad
"It is well that war is so terrible, or we should grow too fond of it."
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