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DarkBASIC Professional Discussion / What does it take to make a pk3 to work on effect of bsp?

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Jedi Lord
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Joined: 11th Jun 2004
Location: Jedi Temple
Posted: 23rd Jun 2005 16:21
I try gather all the files like picture, map, bsp file.
And copy the bsp file and turn it like pk3, but it goes blank in the game screen.

1THz, 20GB RAM, NVidia Quadro FX3000/20GB, 2TB HD, XP Pro(MINI SUPER COMPUTER) I am an Orge, wow like I care.
Lost in Thought
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Location: U.S.A. : Douglas, Georgia
Posted: 23rd Jun 2005 19:04
You put it all together just like a Quake3 map. There are tutorials for it on the net. If the texture paths are incorrect the bsp will be invisible even though the texture files are in the .pk3

Baggers
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Location: Yonder over dem dere hills
Posted: 23rd Jun 2005 19:06
Thats nice....

... no seriously what can we do, youve stated a problem but no code, no media no thoughts on what could be wrong.
Try posting more and a clear question and people will be able to help.
Not many people, on dbp, use bsp though due to bugs between it and dbp.
Good Luck

Raven
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Posted: 23rd Jun 2005 23:17
The BSP *MUST* be in the root of the PK3, else it won't load.

Jedi Lord
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Posted: 25th Jun 2005 10:34
Problem is HOW!

1THz, 20GB RAM, NVidia Quadro FX3000/20GB, 2TB HD, XP Pro(MINI SUPER COMPUTER) I am an Orge, wow like I care.
Raven
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Location: Hertfordshire, England
Posted: 25th Jun 2005 11:47
ya know I've often wondered the point in your signature...

How though is simple even a moron can do it, but I'll try and go slow for you.

First thing to remember PK3 is Quake3 Package. This means YOU CAN ONLY USE QUAKE3 BASED BSP MAPS IN IT.

i.e. Soldier of Fortune 1/2, Quake 3, Elite Forces 1/2, Alice, Jedi Knight 2, etc.

Personally I'd beyond strongly suggest bog standard Quake 3, but everyone thinks they know better than someone who's been making BSP maps for over a decade so it pretty much is a given you'll ignore that comment and try to pack a Half-Life map into the PK3. Have fun trying to get that to work.

Next thing to do is make sure the textures you use are in the exact folders you want them in. Remember Quake 3's Directory Structure is

[Base]\Maps\.. *.BSP *.AAS (BSP and Collision Maps)
[Base]\Script\.. *.Shader (Texture Shader Script)
[Base]\Models\Object\.. *.MD3 (Map Objects)
[Base]\Textures\.. *.Jpg *.Tga (Texture Files)

Now the exception to all of these is your BSP *MUST* be moved to the [Base]\ Folder.. but the rest stay where they ARE. Don't worry BSP work from the relative base directory anyways.

Now you'll probably need to make the Level itself, I say you should use GTK Radiant. Disobey and burn in the firey pits of BlitzResearch Forums.

Now once you've compiled your BSP and I'd recommend ACTUALLY testing it in Quake 3 first, if your too cheat to buy the full thing download the demo that will also run any custom map.

To package it as a PK3, download WinZip compress everything in your [Base] Folder, but no the folder itself everything INSIDE it. Also I'd recommend only using Normal Compression. Highter compression takes forever and can cause errors. (Oh and remember to move the BSP from \Maps\ to \. After testing it

Then it should run fine in DB/P.
The amount of times I've actually explained this.. just for YOU, is kinda getting beyond a joke. I mean are you sure you even know how to make BSP?

Jedi Lord
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Joined: 11th Jun 2004
Location: Jedi Temple
Posted: 25th Jun 2005 12:44
I did made the bsp... BUT THE PK3 IS HAVING TOO MUCH PROBLEM.
I DID YOUR IDEA AND IT DON'T WORK!!!!!!!!!!!!
geez I am having the heart attack when my COMPUTER HAVE TOO MANY ERROR THAT IS ENOUGH TO WIPE ME OUT!!! IT TOOK $69.00 TO hire someone to fix it.

1THz, 20GB RAM, NVidia Quadro FX3000/20GB, 2TB HD, XP Pro(MINI SUPER COMPUTER) I am an Orge, wow like I care.
Lost in Thought
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Location: U.S.A. : Douglas, Georgia
Posted: 25th Jun 2005 15:35
I would like to repost this again...

Quote: "You put it all together just like a Quake3 map. There are tutorials for it on the net."


Did you even look on the internet to see how to build and setup a quake3 map?

Jedi Lord
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Location: Jedi Temple
Posted: 26th Jun 2005 09:07
I did have the setup and all the stuff what it needed.
Right now, I am very close to the end. All I need to learn is to make a Pk3 root program. How can I make a program like that?
What file type does it need to use for the root?
Can anybody teach me fully about the pk3?

1THz, 20GB RAM, NVidia Quadro FX3000/20GB, 2TB HD, XP Pro(MINI SUPER COMPUTER) I am an Orge, wow like I care.
Baggers
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Posted: 26th Jun 2005 09:15
Quote: " There are tutorials for it on the net"

Did you get that ?
Quote: " There are tutorials for it on the net"

Catch it that time ?
Quote: " There are tutorials for it on the net"

Why isnt this sinking in ?

dj blackdragon3710
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Location: In LaLa land
Posted: 26th Jun 2005 09:23
Quote: "Quote: " There are tutorials for it on the net"
Did you get that ?
Quote: " There are tutorials for it on the net"
Catch it that time ?
Quote: " There are tutorials for it on the net"
Why isnt this sinking in ?"


Nice Baggers . To help you with why it isn't sinking in, n00b.

<<<<<Used to be "djblackdragon" with being registered in January, 2003, no matter what it says on the left<<<<<
Nicholas Thompson
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Location: Bognor Regis, UK
Posted: 26th Jun 2005 10:13 Edited at: 26th Jun 2005 10:14
May I join the nooby-ness here.. I just quickly googled for "How to make a Quake 3 Map" and couldn't immediately see anything of great relevance.

I am also quite interested in this and would appreciate a step by step list of how to make a basic room using something like WorldCraft (if possible).

My mate used BSP in DBP once and found it to be ridiculously slow (like a square room would only run at 60fps when a complex shader demo runs at something like 200fps (EXAMPLE ALERT)). Is this right?!

Seriously, I would be the first person to shoot TylerDX down a I have personally been involved with his/her lack of research or use of search button - but in this case I think a proper tutorial MIGHT be necessary.. Of course this could be the 4 pints of "Fullers ESB" talking.. God I love beer....

My Website:
Raven
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Location: Hertfordshire, England
Posted: 26th Jun 2005 10:19
Oh for gods sake!
GTK Radiant HELP has a [censored] tutorial on how to make a Quake 3 Map.. as do many many many other Resource Sites on mapping for the Quake Engines.

Maybe you should switch to MSN Search cause I can find countless relavent links.

It's also not rocket science on making PK3. IT'S A [censored] WINZIP FILE!
I've explain it before on these forums, I've explained it countless times whenever ppl ask.. I'm so freaking sick of retarded users.

If you can't get it to work DO SOMETHING ELSE, it isn't the Be-All and End-All format. Infact DB/P's BSP support is between Not-Worth-It and For-Gods-Sake-Whats-The-Point?!

Jesus, here's a dollar buy a clue!

Nicholas Thompson
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Location: Bognor Regis, UK
Posted: 26th Jun 2005 10:23
LMAOROFL... I sleep a happy man tonight

Nice use of censored

I know PK3 is a Zip file, however I was unaware that any microsoft product was better than anything else on the market.. especially free ones!

Do you think DBP's built in BSP support is better than say a DX model using a newton plugin or something like that?

My Website:
Baggers
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Location: Yonder over dem dere hills
Posted: 26th Jun 2005 20:06 Edited at: 26th Jun 2005 20:07
Quote: "Nice Baggers . To help you with why it isn't sinking in, n00b."

Hmm I'm sure with some extra words and punctuatation that could of been a meaningful sentence. Raven's, however, is right.
Its not worth the effort for DBP, the answers are on the forum, I've seen them a few times and I don't even care about bsp.

....

Well 5 minutes of searching and finding 12 posts saying how to make pk3 files and this one that has step by step, so yes I re-iterate.
Quote: "
" There are tutorials for it on the net"
Did you get that ?
Quote: " There are tutorials for it on the net"
Catch it that time ?
Quote: " There are tutorials for it on the net"
Why isn't this sinking in ?"
"


http://forum.thegamecreators.com/?m=forum_view&t=467&b=1

Jedi Lord
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Joined: 11th Jun 2004
Location: Jedi Temple
Posted: 21st Jul 2005 16:28
I try using the program called, "GTK Radiant", it have too much problem
even I follow what you guy did.
Are there a another program or ways to do bsp programming?
Please and Thank you.
I AM NOT THE NOOOB!!!!!!!!!!!!!!!!!!!!!!!!
JESUS CHRIST

1THz, 20GB RAM, NVidia Quadro FX3000/20GB, 2TB HD, XP Pro(MINI SUPER COMPUTER)
NeX the Fairly Fast Ferret
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Location: The Fifth Plane of Oblivion
Posted: 22nd Jul 2005 00:55
Elite Force I files do work! I use them myself!

My programs on average: 500-2000 lines
An average GameCube game: 5000+
Windows XP: Too much to fit on this screen.

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