Quote: " What do you mean backfire effect?"
A kickback.
Quote: " Do you mean flash out of the barrel? Do you mean kick-back? What?"
Kickback.
Quote: " Squid, could you give us a sample of your code, please?"
Ok.
rem subroutines
flash:
make object plain 4, 1, 1
set object transparency 4,1
ghost object on 4
disable object zwrite 4
set object ambient 4,0
texture object 4, 4
position object 4, x_pos#, y_pos#, z_pos#
lock object on 4
Hide object 4
fade object 4, 50
return
REM SYNC STUFF
`TURNING SYNC ON
SYNC ON
`CHANGING SYNC RATE
SYNC RATE 40
make camera 1
load image "mmuzzleflash.bmp",4
rem Setup gun for player
load object "gun1.3ds",1
lock object on 1
scale object 1,2,2,4
rotate object 1,260,0,0
position object 1,0.5,-1,1
disable object zdepth 1
Ummm... Hi....... What do you want me to say?