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FPSC Classic Scripts / How can I make my entities 100% impassible?

Author
Message
earth prime
19
Years of Service
User Offline
Joined: 3rd Jun 2005
Location:
Posted: 28th Jun 2005 13:22
Is there a way to alter the notepad code of an entity so that I can attach it to my model and make my model 100% impassible? So far some portions of my model allow the player to walk through walls.
BULLSHOCK 2
Retired Moderator
19
Years of Service
User Offline
Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 30th Jun 2005 07:18
no but hes right...even entitys are some what walkthru....its wierd...my space ship in the hangar does that...the front is so stable that you can walk on...and the back is just like its not even there...and you would think that static objects like that would be solid...

I am really BULLSHOCK, but my profile got deleted...really, i'm telling the truth!
BIG computer geek
19
Years of Service
User Offline
Joined: 22nd Jul 2005
Location: Manchester, UK
Posted: 27th Aug 2005 23:00
the multiplayer test shows, the bed that the uzi is on, that wasent clipped, is now clipped

I may Be small, but im bloomin good on a computer!
BULLSHOCK 2
Retired Moderator
19
Years of Service
User Offline
Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 29th Aug 2005 08:54
i take back my statement...after messing with V1...physics fixes everything...

I am really BULLSHOCK, but my profile got deleted...really, i'm telling the truth!

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