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Dark GDK / MipMapLodBias

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Xiotex Studios
18
Years of Service
User Offline
Joined: 26th Jun 2005
Location:
Posted: 28th Jun 2005 19:46
Hi,

I can see a function for checking the availability of MipMapLodBias but I seem to be missing the function for setting it... is there one?

Xiotex Studios
www.xiotex.com
DarkGameSDK@xiotex.com
Mike Johnson
TGC Developer
21
Years of Service
User Offline
Joined: 13th Sep 2002
Location: United Kingdom
Posted: 28th Jun 2005 20:39
You can use -

void dbSetObjectMipMapLODBias ( int iID, float fBias );
void dbSetObjectMipMapLODBias ( int iID, int iLimb, float fBias );

It's possible that these functions aren't included in the beta version. If this is the case a new version will be released in the next few days anyway that will include these.
Xiotex Studios
18
Years of Service
User Offline
Joined: 26th Jun 2005
Location:
Posted: 28th Jun 2005 20:42
Hmm.. that is on a per-object basis.

What if I want to apply that as a global - for a totally viewer facing poly based system?

Xiotex Studios
www.xiotex.com
DarkGameSDK@xiotex.com

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