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DarkBASIC Discussion / I'm showing off my proggres [game download]

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Link102
20
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Joined: 1st Dec 2004
Location: On your head, weeeeee!
Posted: 28th Jun 2005 23:30 Edited at: 21st May 2010 19:30
Before I shut down my computer and go to the swimmingpool, I'dd like to post a demo of my track editor:
<old link> [2.76 MB, 20.2MB unpacked]
Controlls:
W,A,S,D: move the object
Q,E: Rotate the object
Z,X: Change the object
Return: place the object*

num 8/2: move the camera up/down
num 4/6: rotate the camera
num 9/3: zoom
num 7/1: move the camera to a preset position**

mouse wheel: move the object up/down

* the new track piece will be placed a the red indicators X/Z and the objects Y
** 7= as close as can be / 1= as far away as can be

NanoBrain
20
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Joined: 20th Jan 2005
Location: Portland, OR
Posted: 29th Jun 2005 11:04
Link102,

Not meaning to be of a negative. However, this should have probably been posted in the W.I.P. thread. By the way, I will download the program after a while, and give you my opinions.


+NanoBrain+
Link102
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Joined: 1st Dec 2004
Location: On your head, weeeeee!
Posted: 29th Jun 2005 18:22
Ah, I didn't know they had "work in progress" over here, I'll keep it in mind the next time .

It kind of bugs me out to see no evidence of anybody downloading the game.

please reply

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Grog Grueslayer
Valued Member
19
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Joined: 30th May 2005
Playing: Green Hell
Posted: 30th Jun 2005 13:01
I downloaded it. It's pretty cool. I like how you have a transparent red object to show exactly where you are on the matrix. Good job.
NanoBrain
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Joined: 20th Jan 2005
Location: Portland, OR
Posted: 30th Jun 2005 17:38
Link102,

Great Job! I enjoyed the smooth camera transitions and movements. This truly gives the program a sense of proffessionalism. Again I say, good work!


+NanoBrain+
Zotoaster
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Location: Scotland
Posted: 1st Jul 2005 09:44
nice, i love it, you shud make a thing where u can test it aswell

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Link102
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Location: On your head, weeeeee!
Posted: 3rd Jul 2005 05:13
That's one of the problems that I''l be facing, cince the are no preprogramed tracks I can't just setup a default checkpoint system for the AI, I'll have to incorporate the chaeckpoints into the trackpieces.

please reply

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Zotoaster
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Location: Scotland
Posted: 3rd Jul 2005 05:25
yeah, that would be cool

is this ment to be a racing game maker or just a track maker?

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Link102
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Location: On your head, weeeeee!
Posted: 4th Jul 2005 03:35
Sort of both, just lok at the game "Trackmania"

please reply

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TEH_CODERER
21
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Joined: 12th Nov 2003
Location: Right behind you!
Posted: 5th Jul 2005 00:23
Trackmania is exactly what I thought of whilst trying it. Those physics are going to be really hard to code. I tried but I wasn't using any plugins like Newton so it may be easier with that.

Captain America
20
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Joined: 8th Apr 2005
Location: Here
Posted: 5th Jul 2005 07:50
It's in the .rar form and i dont think i have anything to open it. how do i open it? do i need a special prgram?


Cheers,
Capt. America
Link102
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Location: On your head, weeeeee!
Posted: 5th Jul 2005 08:46 Edited at: 28th Mar 2007 20:24
andrew - I don't know, do you mean the quarterpipe phisics? I'm not going to put those in, I'll keep the physics as simple as posible.

Camtain America - You'll need winrar, get it from [href]www.winrar.com[/href]

Don't look at my sig!
Leeorg
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Joined: 5th Jul 2005
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Posted: 6th Jul 2005 17:45
Looks Brill!
blanky
20
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Joined: 3rd Aug 2004
Location: ./
Posted: 12th Jul 2005 19:00
Opening .RAR files? Get WinRAR or ZipGenius or 7-Zip.

I recommend ZG or 7-zip, as they have support for lots of actually decent formats (including .7z, a kind-of improved ZIP just becoming popular).

How's my typing? Phone 0800-GO-TO-HELL
PowerSoft
20
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Joined: 10th Oct 2004
Location: United Kingdom
Posted: 12th Jul 2005 19:02
Can we have some screens please?

Always available to help

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