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Newcomers DBPro Corner / Help with gat ground height

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Satchmo
19
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Joined: 29th May 2005
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Posted: 29th Jun 2005 08:58 Edited at: 29th Jun 2005 09:00
edit-sorry got the name wrong-edit

Can some one help me with the object get ground height commands?
I would really apreciate your help.
It would also contribute to my new game.
I have learned all the needed game command for an rpg game except this.
Oh this is for dbce

Thanx

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Killonyas Slayer
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Joined: 13th Apr 2005
Location: Mozerok,Eartreg
Posted: 29th Jun 2005 13:31
Have you tried



Hope this helps(if not, say so.

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Satchmo
19
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Joined: 29th May 2005
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Posted: 29th Jun 2005 22:05
No,not realy.
Ive heard the get ground height command but it did nothing what so ever.
All i need is atleast one code to get my object on the MATRIX
And no looking in the dbc help menu well didnt help.

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DBAlex
19
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Joined: 4th Oct 2004
Location: United Kingdom
Posted: 30th Jun 2005 04:09
This has been asked many times!

But anyway:



Use that in the main loop... You didnt state whether you were using a camera or an object, if your using an object just replace camera with object and put the object number in the brackets.




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Satchmo
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Posted: 30th Jun 2005 04:42 Edited at: 30th Jun 2005 05:17
Umm What object number?

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actarus
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Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 30th Jun 2005 05:23
When you load an object in DB using the "load object" command you assign it a number,use this one...Or a variable,either ways it works good.

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Satchmo
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Posted: 30th Jun 2005 05:50 Edited at: 30th Jun 2005 05:51
K ill try
didnt work got a message saying parameter mismatch, position object expects intreger real,real,real.
or somthing like that

Ive attached a code to check



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Eddie B
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Joined: 10th Apr 2005
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Posted: 1st Jul 2005 00:12


Try that... It "MIGHT" of help if you had a ground

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Satchmo
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Posted: 1st Jul 2005 07:18
I do thanx
but i got the same error

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BN2 Productions
20
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Joined: 22nd Jan 2004
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Posted: 1st Jul 2005 10:37
change the position object command to this
viscera eyes
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Location: the moon
Posted: 7th Jul 2005 15:38
just try this



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