This will return perfect collision...
sync on
`make player
make object cube 1,1
set object collision to boxes 1
`make cone
make object cone 2,1
set object collision to polygons 2
do
`controls
if upkey() = 1 then move object 1,0.5
if leftkey() = 1 then turn object left 1,5
if rightkey() = 1 then turn object right 1,5
`handle collision
if object collision(1,0) > 0
center text 320,240,"collision !"
endif
position camera 10,10,10
point camera 0,0,0
sync
loop
I don't know how you could use it to stop the object from going through the ship though...
Immunity and Annihalation makes Immunihalation...