DBAlex,
Quote: "If I order it today/tonight will the download be available by monday?"
To my knowledge TGC ship orders during business hours. Not sure about digital products though.
Quote: "And im going to back it up on CD when I download it... Is that ok?"
Making personal backups is _encouraged_. Not only the installer package, but your purchase info also. Always keep your receipt !
Quote: "oh and one more... How much faster is it at 2D than DarkBASIC Pro?"
That's not really the point. The concept behind PlayBasic was to build a feature rich but basic language which focuses on 2D programming, not just rendering. So the backbone of PB is really the visibility / collision systems, mapping etc that are all built in.
Quote: "Nice to hear its faster and has more commands.. Im thinking of making a 2D platformer see, and well DBPro's sprite commands are limited at best.. I wrote my own map system though... So that should be easy to port over right?"
It would be largely unnecessary to port, and probably hinder performance to manually render maps. While you could do it that way, it's really not recommended. As there's already a mapping library/camera system built in.
Quote: " (Does it have commands for reading pixel colours?)"
Yes, point.
Quote: "Edit: Ill download the Trial Version and see what I make of it.."
Yes absolutely download the demo and have a _good_ mess around (for a week or more) before purchasing. Remember the above though, utilize the built in features the most you can.
You'll have to think a little bit outside the box though.
Kevin Picone
[url]www.underwaredesign.com[/url]
Play Nice!
Play Basic (Release V1.073 Out Now)