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DarkBASIC Discussion / RPG need data info

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Alien 001
19
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Joined: 4th Jul 2005
Location: Gateshead UK
Posted: 4th Jul 2005 19:27
I have started an 2D RPG game. I need data / info about the folloiwing:
1. Items
2. equiement
3. Ability
4. Magic
5. Monster

Here is what i have dune so for in the game.
1. Credits (Scroll bottom to top)
2. Intro (display logo , ME)
3. Main Menu (Simple but works)
4. Game menu (In game menu like ff7)
5. Battle Maths (All with %)
6. 2D scroll map (10 by 10 grid)
7. Map loader (Load from a file)
8. Data loader (Item data,Game settings,OThers)
9. working on Item selection / Use

Is there any thing that you might thing that i need post it. If you ask me i might tell you how i did some of the code.
Grog Grueslayer
Valued Member
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Joined: 30th May 2005
Playing: Green Hell
Posted: 5th Jul 2005 14:56 Edited at: 5th Jul 2005 17:55
Simple arrays can do all that. But first you must think about what information you need specifically. Items need names so you need an array for names.



You definately need to track what hp damage something does (if it's a weapon) and if you want weird powers you need arrays for that too.



Equipment (not worn) could be tracked in just one array.



Using the item list created above the backpack contains item number 2 and 3 which are the Leather Helmet and the Brittle Boots.

Equipment you're wearing is easy too.



With 1 on Inventory(4) that means the Fire Sword is being worn by the character.

Now here's character stats.



The above info says that we have a character named Biff Brackabridge and it's a Male Elf Fighter at level one with zero experience. He has good strength, dex, and con... he's not very socialable (7 charisma) but he's got a lot of mana for magic.

I'm sure you can figure out the rest. If you're in the middle of programming and you decide to add a new ability to items/characters... just increase the dim statement and go for it.

You're only limited by your imagination.
Alien 001
19
Years of Service
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Joined: 4th Jul 2005
Location: Gateshead UK
Posted: 5th Jul 2005 19:24
thank for the snippets.
Sorry that is not what i ment.
here is:
Item data (Name , Type , Cost , Sell Price , DEscription , Etc)
Equiement Data (Name , Type , Cost , sell price , description , Att , Deff , Magic , HP , MP , Speed , ETC )
Ability data (Name , type , MP used , Att power , HEAL , ETC)
Magic Data (Name , Type , MP used , ATT power , HEAL , ETC)
Monster data (Name , Class , Number , HP , MP , STR , DEF , MAG ATT , MAG DEF , ETC )
Grog Grueslayer
Valued Member
19
Years of Service
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Joined: 30th May 2005
Playing: Green Hell
Posted: 6th Jul 2005 08:23 Edited at: 6th Jul 2005 08:34
Quote: "I have started an 2D RPG game. I need data / info about the folloiwing:
1. Items
2. equiement
3. Ability
4. Magic
5. Monster
"


Then what's the problem if you already know what to do?

Oh well... such is life.
John H
Retired Moderator
22
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 6th Jul 2005 10:44 Edited at: 6th Jul 2005 10:51
Oh, so your asking for community input for your game, as in I could say
Equiement Data (Name , Type , Cost , sell price , description , Att , Deff , Magic , HP , MP , Speed , ETC )

Quote: "
Name: Ub3r l33t Blade of the Legendary RPGamer Slayer of all Evil
Type: Sword
Cost: 238748.3 GP
Sell: 0
Description: Once weilded by the legendary RPGamer Slayer of all Evil, the weilder of this blade is endowed with devine power and the ability to slay any beast evil at heart as the weilders calling.
Attack: 99993
Def: 12347
Magic: Who Needs It (0)
HP: +(9999-CurrentHp)
MP: +0
Speed: Plaid (Spaceballs!)
ETC: Please Define!"


If thats what you meant.


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Alien 001
19
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Joined: 4th Jul 2005
Location: Gateshead UK
Posted: 6th Jul 2005 19:20
Yes that is what i want. But for ITems,Equiement,Abillity,Magic and monsters. I need that cind of data to test my RPG game with.
Grog Grueslayer
Valued Member
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Joined: 30th May 2005
Playing: Green Hell
Posted: 7th Jul 2005 19:24
Right now the only monster coming to mind is "Grog The Destroyer Of Confusing Posts"... I just wish he was around a few days ago.

Do a search for role playing game walkthroughs. A lot of walkthroughs have stats for monsters and items. Or you can just make a routine to automatically make up everything (for testing only). There's not going to be a whole lot of people making up data for you. That's where the fun of making your own game comes in. You decide the look of the graphics, how the game is played, and all the stuff thats in it.

Also without anybody knowing the plot of your game how are we to give you a bunch of data? We need to know specifics... stone age? bronze age?... modern age?... or mixes?... modern age without technology?... stone age with robots?... bronze age with alien technology?

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