You're forgetting something... namely that these proticular old-school effects require a engine with approx. 4-5 times the complexity of dbp. you have to:
make sprites of EVERY OBJECT from (virtually) every angle. 8 angles to be precise, then multiply that by 3 (one for viewing from below, one for viewing at the same height, and one for viewing from above)
That's 24 sprites * number of moving objects.
DBP, all you do is "load object obj,file$" "position object obj,x,y,z," and you're set. a) it looks a lot nicer, because of that you can view it from 360x360 directions b) because it's actually a 3d scene and doesn't look like doom (doom 1, that is, not doom 3 moron
)
Benjamin says: fecking twat of a program [msn7]
Meh blog