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Newcomers DBPro Corner / texture backdrop

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viscera eyes
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Location: the moon
Posted: 5th Jul 2005 08:41 Edited at: 5th Jul 2005 08:56
Why is the command "texture backdrop" obsolete? My question is if you cant use it what was the point in including it in DBP?

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gpex
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Posted: 5th Jul 2005 08:49 Edited at: 5th Jul 2005 09:04
as far as i know you can use it, but maybe i'm wrong. I use DBC myself.


-gpex-

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viscera eyes
20
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Posted: 5th Jul 2005 08:56
yeah if you try to use the texture backdrop command in DBP it gives you an error message saying "the command is now obsolete and using skyboxes/skyspheres is now recomended"

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gpex
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Posted: 5th Jul 2005 08:59 Edited at: 5th Jul 2005 09:04
oh, ok. nevermind then.

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viscera eyes
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Posted: 5th Jul 2005 09:13
just curious but how effective was the texture backdrop command?

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NanoBrain
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Location: Portland, OR
Posted: 5th Jul 2005 09:19
superunknown 13,

I would suppose it would be quite effective if someone was to create a 3D puzzle type game, with the need for a high resolutioned, seamless textured background. Or, for scrolling seamless textures of stars and for any weird background effects.


+NanoBrain+
viscera eyes
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Posted: 5th Jul 2005 09:29
yeah thats what i thought but if that is the case then why is it now "obsolete" and why is it still listed in the DBP command list?

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NanoBrain
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Posted: 5th Jul 2005 10:01
superunknown 13,

I suppose, without experimentation, that drawing a 2D background, using a seamless texture, pasted into 3 rows of 3 columns, using the paste image command, might be just as effective as the backdrop command. The backdrop command might have just been a quicker way to implement it into one's program.

About it being within the command listings, that is quite strange. It was most likely kept for the sake of the error message, because TGC might have wanted to make sure that programmers noticed the "better" skybox and skysphere.


+NanoBrain+
viscera eyes
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Posted: 5th Jul 2005 10:08 Edited at: 5th Jul 2005 10:17
ah, that makes a little more sense. But that raises another question, how do you make skyboxes? I know that you have to make a very large cube with the size set to a negative number but how do you texture each individual face? For example, the sides being mountains or trees and the top of the skybox being sky. By the way, if its too complicated to texture each side with a different image then dont worry about it.

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viscera eyes
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Posted: 5th Jul 2005 10:16
Also, how do you make seamless skyboxes? i noticed that when you make a skybox in DBP then it just looks like the inside of a box rather then an actual sky.

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NanoBrain
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Posted: 5th Jul 2005 10:37
superunknown 13,

Sorry to say, but I am not a user of DBPRo, due to lack of funds.


+NanoBrain+
viscera eyes
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Posted: 5th Jul 2005 12:11
ok, well does anyone else know?

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