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Newcomers DBPro Corner / dark matter people should be walking forward, not up

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mr_fan
19
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Joined: 18th Mar 2005
Location: look... behind you.
Posted: 6th Jul 2005 02:26
my guys in dark matter 2 walk up and not forward whene I use the "move object" comand, is there a way to fix that? I am using dark matter 2, and dark basic professional.
Lost in Thought
20
Years of Service
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 6th Jul 2005 04:28 Edited at: 6th Jul 2005 04:30
xrotate object 90 or 270 depending on which way you want him to face then
fix object pivot

[edit] from the code example of loading a DM2 model

Quote: "rem Standard conversion for DM2 object use
xrotate object 1,270
fix object pivot 1"


mr_fan
19
Years of Service
User Offline
Joined: 18th Mar 2005
Location: look... behind you.
Posted: 16th Jul 2005 12:50
thanks, it worked. By the way, I tryed to do the "loop object" comand, but the frames are not the right ones in the animations.txt any explinations? or help?
Lost in Thought
20
Years of Service
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 16th Jul 2005 22:13 Edited at: 16th Jul 2005 22:17
You have to use a formula to tell what frames are what as there are like 6400 frames in each instead of what is listed. It is to scale though. 1 number in the animations.txt = a certain number of frames.

[edit] This code posted in your other thread about DM2 animations should work.



Sven B
19
Years of Service
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Joined: 5th Jan 2005
Location: Belgium
Posted: 17th Jul 2005 00:04
I always do it this way:


And so on

Immunity and Annihalation makes Immunihalation...

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