Let me first say its a lot harder than it looks to make a game like this.I made a simple Lunar Lander game when I was starting out; which I unfortunately lost the code to; and it was quite a challenge. I think those equations are going a little too complex for what you need. All you need are the standard equations of motion and a simple force equation.
Equations of motion:
v = u + at
s = ut + 0.5a(t^2)
v^2 = u^2 + 2as
Force equation:
Also if a body is falling the loss of gravitational potentential energy is equal to the gain in kinetic energy therefore:
E = 0.5m(v^2)
E = mgh
mgh = 0.5m(v^2)
List of what the letters represent:
a = acceleration (measured in metres per second per second[ms^-2])
E = energy (measured in Joules [J])
F = force (measured in Newtons [N])
g = gravity (acceleration of 9.81ms^-2 or can be approximated to 10 [ms^-2])
h = height (measured in metres [m])
s = displacement or distance (measured in metres [m])
t = time (measured in seconds [s])
u = intial velocity (measured in metres per second [ms^-1])
v = final velocity (measured in metres per second [ms^-1])
To start youy game you should make a sprite with its offset set as its centre. By doing this its rotation will be at its center. Also you need to retrieve the angle of the sprite after the player's movement. After this you need to set up all the forces to act on the player then add all the forces togeher. To do this you need to split each force into its horizontal and verticle components and add the horizontal parts together and the vertical components together. To get a horizontal or verticle component of a force you need to use sin and cos.
You should now have two forces a horizontal force and a verticle force. You need to then turn the forces into distances to add to the players ship, which is done by using the equations of motion linked in with the force equations. Then all you have to do is update the player's ship and your done.